Freeport- Part 1: the Problem with Crematoriums

Fentrith Fade, Cleric of Harrimast

Disappointed that his spell didn't cause the beast to come crashing down, Fentrith retrieves Cronus' Knife from where he dropped it. Planting it blade-first into the ground, he again intones for the holy power of Harrimast to blast the monstrosity that had the cheek to attack one of His servants.

Retrieve fallen sword as a move action, then cast Sound Burst yet again. Note that I'm not centering the Sound Burst on the creature, but placing it somewhere, such as in a corner, where only the choker is effected. 1d8 points of sonic damage, Will DC15 save to avoid the stun.
 

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Torren Blackquill Human Wizard Fop

[OOC: Yeah, what Kangaxx said :) Once Torren gets into melee, he'll make maximum use of Combat Expertise to improve his AC. I'm primarily trying to get the thing flanked so Zoroaster can gut it.]
 

Round 3… Inside…(continues)
Creature 25 (finished with round)
Zoraster 23
Black Jack 18
Torrin 13
Kitsch 9
Fentrith 8


Zoraster does a short hop, and then a graceful flip between crossbeams to within striking distance of the creature...
Tumble 19 +14 =33
and Attack roll (fighting defensively) 12 +11 -4 = 19 a hit. Damage 3 +4 =7 points of damage
causing a nasty wound on the creature arm. It hisses in pain and sways a bit, but hold onto the side of the wall...

Black Jack lines up another arrow and lets fly...
Attack roll 16 +10 -4 firing into melee, hits. Damage roll 6+2 =8 more points of damage... and well...
striking the creature in the neck. It tries to hiss and spits up black blood and then staggers and falls 15 feet to the floor with a wet thud. Twitching it all the moment coming from it now...

[Torrin and Fentrith still have actions this round, the creature "appears" to be down. It is withing 30 feet of Fentrith on the ground...
...while upstairs]

Kitsch opens the door and see a short hallway about 15 feet long with a door straight ahead and one on his left. The sounds seem to be coming from the door straight ahead...
Listen roll 10 +3=13
[Kistsch still has a move action left this round. He can easily get to either door and try them if he wants]

Round 4 outside...
Villard 20
Creature 12

Vilkard continues to ready and action...
the creature moves towards the gate, humming and sniffing the air every now again... but when it is within 25 or 30 feet, Villard lets loose an arrow, perfectly lined up with the creature...
Attack roll 1! NOOO!
...but a sudden ghust of wind fowls the shot, causing it to fly off its mark. Recovering quickly Villard races the 30 feet back into the building cursing his luck. The creature howls "What, what, what... where does it go? Why does it run? Does it not want to have some fun!? Come on out, we don't bite, just want to have a little a looksie... tasty little one." and ducks back behind the wall...

Inside Listen checks...
Zoraster 19 +1 =20
Black Jack 3 +6 =9
Torrin 2 +1 =3
Fentrith 15 +3 =18


Inside, Zoraster hears some muffled scream or cry from outside and can see Villard run into the buildings entryway...this is the next round (4) after his action (on 23)

[OCC ops looked at the wrong thing there jimabe, it should be +1 with the Alterness from your familar]
 
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Seeing the creature dead, Fentrith rips his sword out from the floor like a keel through water and charges forward, attacking the stationary creature. "And stay dead!" he yells, burying his sword into it's chest.
 

Torren Blackquill Human Wizard Fop

Torren sheathes his sword in disgust and jumps up to the ceiling, sticking fast. He crawls along the ceiling until he is over the balcony above the entrance and drops down. "Well that was anticlimactic," he observes. "How are you doing down there Fentrith? Feeling all right?"

[OOC: Aren't Spot and Listen checks WIS based? Torren's Wisdom is terrible and he has no ranks in these skills, giving him a -1 total. He says "Huh?" a lot :) On the other hand, he's pretty smart. Does he have any idea what this thing is?]
 
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Karl Green said:
Kitsch opens the door and see a short hallway about 15 feet long with a door straight ahead and one on his left. The sounds seem to be coming from the door straight ahead...
Listen roll 10 +3=13
[Kistsch still has a move action left this round. He can easily get to either door and try them if he wants]

Kitsch will move into the room slowly and open the door straight ahead, following the same procedure before, quietly and slowly.

In the next round Kitsch hopefully has encountered his companions, signing to Torren ~some sort of creature has come up from the sea, things shouldn't come up from the sea~ He'll take a look at the creature, from a distance, and will move farther into the room nearer to his companions.
 

[on Round 4, going through door, Kitsch does indeed come to the main room where the others are and see Torrin up in the raffers, sticking to one of the raffer beams. There is a balcony running along most of the 2nd floor looking down into the main room.]
 

Something coming from the sea, eh? I had better go check that out. "It's nothing but a scratch," Fentrith says, grinning, as he picks up his black shield emblazoned with the skull and crossbones.

"Through the favor of Harrimast," the priest intones, as a small wind blows around him and the bruise on his neck starts to heal.

Cast Cure Light Wounds on myself, healing 1d8+5.
 

Villard human ranger/rogue

"Zoraster, there is an old witch outside coming from the sea. She is with another beast , which sounds like a dog, that just jumped on top of the temple, tell the others"

Villard try to see if there is not another place to hide while the old lady is approaching. Villard wants to surprise her again :) .
 

On his turn, Zoraster will sheath his rapier and hop down from rafters to where the rest of the party is. "That was a good workout. Are there more of those things around here?" He'll direct the question at nobody in paticular.

DarkMaster said:
"Zoraster, there is an old witch outside coming from the sea. She is with another beast , which sounds like a dog, that just jumped on top of the temple, tell the others"

Villard try to see if there is not another place to hide while the old lady is approaching. Villard wants to surprise her again :) .

"Huh? a dog that jumped on top of the temple? This I've got to see." Then Zoraster will head back out of the temple, drawing his rapier again as he goes.

[OOC: jump +11, tumble +14 for jumping down. I assume Zoraster doesn't need to tell the rest of the party since he would have been standing next to most of them when he was told.]
 

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