fuzzlewump
Explorer
My current gaming group that I've had for many years at home has only played D&D together, from 2e on up to 4e. Most of us have had brief stints of playing other popular games in other groups (Vampire, Exalted, Spirit of the Century) but in our group it has really only been D&D. That is, until I recently bought Savage Worlds and played two sessions with my group.
So, we are all generally more mechanically focused with a strong bias for combat. And, after running about 6 combats in Savage Worlds I am not impressed. I can see how the simplicity of the system can be an Edge, but for me it's a Major Hindrance. For a group that already knows and loves D&D 4e, a much more complex (more pages) game than Savage Worlds, is there any benefit to playing the lighter Savage Worlds?
What we enjoyed most about the couple sessions of Savage Worlds is the modern, quirky setting heavily inspired and stolen from the "Mother" series of video game RPG's as well as the characters. The mechanics worked really well, but it felt like more had to be put into the game to have fun. A game like 4e, while you have a lot more fun with good roleplaying and setting immersion, you still have a bare amount of fun just mechanically playing it like a wargame or board game or whatever. With Savage Worlds, I do not get the same vibe.
So, given these circumstances, is there any reason we should be playing Savage Worlds instead of D&D? Something about the rules or... something that I should sorely miss? My fellow players and I seem to agree that what we had fun with the most in Savage Worlds, roleplaying and investigation, could easily be done in D&D while also having a very robust combat system we enjoy. Is the answer simply different strokes: some people like Savage Worlds combat much more than D&D but find them both to be complex and interesting?
Let me know what you think.
So, we are all generally more mechanically focused with a strong bias for combat. And, after running about 6 combats in Savage Worlds I am not impressed. I can see how the simplicity of the system can be an Edge, but for me it's a Major Hindrance. For a group that already knows and loves D&D 4e, a much more complex (more pages) game than Savage Worlds, is there any benefit to playing the lighter Savage Worlds?
What we enjoyed most about the couple sessions of Savage Worlds is the modern, quirky setting heavily inspired and stolen from the "Mother" series of video game RPG's as well as the characters. The mechanics worked really well, but it felt like more had to be put into the game to have fun. A game like 4e, while you have a lot more fun with good roleplaying and setting immersion, you still have a bare amount of fun just mechanically playing it like a wargame or board game or whatever. With Savage Worlds, I do not get the same vibe.
So, given these circumstances, is there any reason we should be playing Savage Worlds instead of D&D? Something about the rules or... something that I should sorely miss? My fellow players and I seem to agree that what we had fun with the most in Savage Worlds, roleplaying and investigation, could easily be done in D&D while also having a very robust combat system we enjoy. Is the answer simply different strokes: some people like Savage Worlds combat much more than D&D but find them both to be complex and interesting?
Let me know what you think.