amethal said:However, an "aggro" mechanic is such an obviously bad idea for D&D that I am dismayed they wasted their time considering it.
But then, it's easier to errata/ignore (as multiclassing penalties)/houserule bad rules than to create good rules wholesale.amethal said:However, an "aggro" mechanic is such an obviously bad idea for D&D that I am dismayed they wasted their time considering it. I am concerned that they may waste too much time testing and discarding such obviously bad ideas, so that the good ideas are not as fully developed as they otherwise would be.
Wolfspider said:OK. You're right that I'm waaay off base.
My analogies suck. Ignore the analogy. They really aren't the point.
What I was trying to illustrate is why some people reacted the way they did. In their estimation, WotC considered an idea that was doomed to fail, and that's the problem. Why even waste time on such an idea?
Sure, thinking outside the box and all. I get that. But taking away the DM's ability to control monsters? That just seems fundamentally a bad idea to me.
Maybe someone will come by and be able to illustrate this point better than me, since I suck.
I could well have my chronology messed up.Wolfspider said:I thought it was more inspired by Fallout, but I may be mistaken.
It has nothing to do with bad game design, it's a reflection of the limitations of current systems. There are CRPGs where designers have collision working and are great designers and the NPCs are still as dumb as a box of rocks. No matter what, they HAVE to come up with an algorithm that dictates NPC decision-making and responding to threats will always be part of it.ShadowX said:Gloombunny nailed it when he said that the aggro mechanism derives its existence as a substitute for lack of positioning tactics and, sad to say, good game design.
Really? What should videogames be doing instead?Celebrim said:The problem is that aggro is so obviously a bad idea that is annoying that it was even considered. It isn't even a good idea in video games.
Wolfspider said:What I was trying to illustrate is why some people reacted the way they did. In their estimation, WotC considered an idea that was doomed to fail, and that's the problem. Why even waste time on such an idea?