From WotC_Logan: "Maybe a Charlie Brown Christmass Tree"

Stone Dog said:
Dr. Awkward said:
""I got a rock."
Poor Charlie Brown. Not enough ranks in Knowlege Arcana to recognize a philosopher's stone.
Actually, the quote was taken from a 20th level Archer from Iron Heroes and was spoken with a smile on his face. :cool:
 
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Irda Ranger said:
Huh? The first sentence sounds good, but I don't know what the second one is supposed to mean at all. You don't need them but they're around? The only reason you "needed" them in 3.x was because everyone else had them (the arms race) and because the CR system assumed them (the game design). I'm sure 4e is trying to fix the later, but how is the former solved if they still exist in the game? I hope the effect is lessened, but I'd rather it was wholly alleviated.

I guess that is where the DM comes in... They are the ones that decide which magical items are found in the game. They are the ones who can allow or disallow a PC from having specific magic items.
 

Patlin said:
Magic items are a blessing and a curse. You need them, you want them, you can't turn them down... but if they are too powerfull, they take the decision re: what the character will be good at away from the player and give it to the DM. That's no fun!

Unless you have a magic item market, in which case the DM puts in a item he thinks is cool and perfect for a character, and the player goes "meh", sells it and buys something the player actually wants.
 

GlassJaw said:
But everyone laughed at Charlie Brown's Christmas Tree. :\

True, but in D&D, Sally will set them on fire, kill them, and take their stuff.

peanutsdnd.jpg
 

I must say that if 4E lives up to its promise and strips down these magic items and kills all of these sacred cows of D&D, I will be one happy gamer.
 

I think it would be cool to go back to the days of finding (and keeping) stuff like a folding boat.

Then, when the party is screwed and the DM is laughing madly, you look over your character sheet and your folding boat saves the day.
 

Aldarc said:
I must say that if 4E lives up to its promise and strips down these magic items and kills all of these sacred cows of D&D, I will be one happy gamer.

As will I - for a very different reason. :D
 



We will have to see how much healing is allowed in the rules, and what degree it impacts the feeling of verisimilitude. For most purposes, a party with a few wands of cure light wounds comes close to infinitie healing.

I do like the thought that more of the power of characters will be internalized with the character, as opposed toi magic items. (Internalized power is harder to take away than magic items, which can be destroyed or stolen.)
 

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