Frozen Whispers (adventure)


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"I'm an Elf and I can speak Sylvan. I think I can deal with fey on the best terms to begin with among us."

Slyfen, if nobody objects, will attempt to put a hole in the tooth with some of his thief tools and string it around his neck with his signal whistle.
 

Eolan dismounts and nods his agreement to Slyfen, adding, "Let us learn what we can of these foul creatures." Opening a saddle bag, the red-haired warrior pulls out a handful of food for Orlan and begins to feed him.

Looking up at the sky, the knight attempts to gauge both the time of day and what chance they have of more snow. Looking to his party-mates, he asks, "How far be we from the nearest town or village? Could they be in trouble from these rampaging fey?"
 

Eolan and Orlan do not see or hear any other creatures from their new position further down the road.

Slyfen, who is particularly adept at bindings, ties up the surviving redcap with the silk rope, and props him up in a sitting position. He then hangs the other redcap’s tooth around his own neck, with his signal whistle.

When this is done, Hardin uses his wand to restore consciousness to the fey creature. He awakens slowly. He tries to stretch, and gives a start when he realizes he is bound. He looks around at the party with fear and hatred, struggling against his bonds. When he sees the tooth hanging around Slyfen’s neck, he is overcome with grief for his companion. He stops struggling and lowers his head.

In Sylvan, Slyfen explains the redcap's current situation to him and advises him to cooperate with the party.

There is now about an hour of sunlight left. The sky has cleared, and additional snow looks unlikely.



What questions do you have for the redcap?

BTW, you are many, many miles from the nearest town or settlement. You are getting close to the Blue Rock lodge, which has historically been used by the region’s hunters to overnight so far away from home during hunting trips.

OOC Notes:

Wand cures [1d8+1] 3 + 1 = 4 hp of damage, restoring the redcap to
3
hp

Slyfen’s Use Rope check result 1 + 5 + 2 = 7
Redcap’s Escape Artist check (DC 17) result 9 + 1 = 10

Slyfen’s Diplomacy check result (drag to view)
17 + 4 = 21, initial attitude hostile, new attitude unfriendly
 

Whispering in Slyfen's ear, Eolan suggests, "See if he will tell us why he attacked us, what is he so angry about. Also, try to trick him into telling us the location of his lair and the disposition of any of his lurking allies. Lastly, we need to know about the Blue Rock Lodge."

Pausing a moment, Eolan winks and says, "Not asking much, am I?"

Looking to the others, the knight asks, "Should we ask about our wayward thief or best we keep that to ourselves for now?"
 

Belisha sits to one side. She waits to hear what the fey has to say, knowing that its tongue is laced with lies and bad things. You might as well ask a murderer for truth, she thinks to herself. She pats Rufus and watches the fey carefully.
 

Slyfen speaks to the Redcap in a calm tone. "What are you so angry at our kind for? You mentioned that there was some past transgression? And why would there be two of you? You must be in a dire situation. Do tell about it."
 

Slyfen calmly questions the redcap in Sylvan.

The redcap’s mood swings unpredictably back and forth between mournfully cooperative and viciously hateful. He seems to be half mad.

However, during the difficult questioning process, Slyfen is able to get a few meaningful answers from the redcap.

The redcap gives no real reason for being angry at the party, merely spitting insults and invectives at them. It seems that he hates basically anyone that is not of his own kind.

Beyond this, he recounts some of what the party already knows. He tells how in days past the hunters of this area took to cruelly hunting the Timberway lions almost to extinction. As the slaughter grew and grew, strange undead and fey began to show up and take hold.

He tells you that his own colony of redcaps, which has been there since before the trouble began, has had trouble with bizarre undead goblins who drink bones the way vampires drink blood. He also reports having seen walking skeletons and living shadows in the forest. He tells you that the social hierarchy of his clan has fallen apart as strange moods have overtaken them.

He tells you that there are no other redcaps hiding nearby, to the best of his knowledge. He reports that his clan’s lair is about three miles to the northwest in an abandoned keep and in the surrounding woods. He tells you that about three hundred redcaps live there, and that there is a great redcap wizard there who has control over an owlbear, who they use to guard the keep.

He tells you he has never heard of the Blue Rock lodge.

Slyfen reports all of this to the rest of the group. He and Hardin have no particular reason to disbelieve the fey creature. However, Belisha and Eolan are highly suspicious, having sensed something in his manner that they distrust.
 

In a hushed whisper, Eolan warns his companions, "Something about this foul creature makes me doubt his words. I cannot drop my sword on the exact lie he is telling, but something rings false." Pausing a moment, the knight continues, "Even if he is inflating the number of redcaps, that keep sounds insurmountable, not to mention we are not even here to clean them out. I admit we are formidible, but an owlbear and foul arcanist holding his leash? I say we make for the lodge, but best to be on our guard. I suspect an ambush."
 

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