After some intense discussion, the party decides to let the redcap keep his miserable life. Eolan steps behind the fey creature and delivers a well-placed blow to the base of the redcap’s skull with the handle of his sword. He and Slyfen then untie the unconscious creature and tie it back up with the hempen rope, keeping the superior silk rope for the party.
Searching the redcap, you find that he carries a small pouch under his furs. In the pouch are one black pearl, one white pearl, one gold piece, and a finely made lock.
With some clever use of rudimentary engineering principles, Eolan and Hardin hoist the redcap high up into one of the trees. Satisfied that the redcap will not be a problem for some time, the party sets off north on the road again.
Having experienced some of the dangers of the Timberway Forest, you keep a sharp eye out for anything unusual. You travel until the sun begins to set, and then set up camp for the night several hundred yards off the road.
After a restful and uneventful night beneath an improvised lean-to, you set off up the road again in the morning.
OOC Notes:
If the spellcasters want to make any changes to their prepared spells lists, please let me know by tomorrow evening, as I’m going to try to put up another post tomorrow night.
Everyone is back up to full health.
I’ll keep track of the loot in a separate post on the character thread, and it can be divvied up at the end of the adventure.