Frozen Whispers Rogues Gallery

Vigwyn the Unruly

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Code:
Player: Brain
Name: Slyfen Treeshade
Class: Rogue
Race: Elf
Size: Medium
Gender: Male
Alignment: NG
Deity: None

Str: 11 +0 (03p.)     Level: 4        XP: 6676
Dex: 17 +3 (06p.)     BAB: +3         HP: 21 (4d6+4)
Con: 12 +1 (06p.)     Grapple: +3
Int: 14 +2 (06p.)     Speed: 30'
Wis: 10 +0 (02p.)     Init: +7
Cha: 10 +0 (02p.)     ACP: -0

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +3    +0    +0    +0    16
Touch: 13              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      1    +1     1    +3
Ref:                       4    +3     1    +8
Will:                      1    +0     1    +2

Weapon                  Attack   Damage     Critical
MW Composite Longbow      +7     1d8              x3 (+0 strength rating)
MW Rapier                 +7     1d6        18-20 x2

Languages: Common, Elven, Orc, Sylvan

Abilities: 
Elf:
+2 Dex, -2 Con (after 25 points)
Immunity to magic sleep effects, and a +2 racial saving throw bonus against
enchantment spells or effects.
Low-Light Vision (2x human in low light)
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for
the longsword, rapier, longbow (including composite longbow), and shortbow
(including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes
within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.

Rogue:
Trapfinding (can use Search to find traps with DC > 20); Trap Sense +1 (+1
bonus on Ref save to avoid traps, +1 dodge bonus to AC against attacks by
traps); Sneak Attack +2d6; Evasion (Ref save for no damage instead of 1/2
damage); Uncanny Dodge (retains Dex bonus to AC even if flat-footed or struck by invisible attacker, but still loses her Dexterity bonus to AC if immobilized)

Feats: L1: Improved Initiative, L3: Weapon Finesse

Skill Points: 70       Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Balance                    0    +3    +2    +5
Disable Device             7    +2          +9
Escape Artist              7    +3         +10
Hide                       7    +3         +10
Jump                       0    +0    +2    +2
Listen                     7    +0    +2    +9
Move Silently              7    +3         +10
Open Lock                  7    +3         +10
Search                     7    +2    +2    +11 (+16 total for traps, secret doors, etc, when able to search w/in 1')
Sleight of Hand            7    +3         +10
Spot                       7    +0    +2    +9
Survival                   0    +0          +0 (+2 total when following tracks)
Tumble                     7    +3         +10
Use Rope                   0    +3          +3 (+5 total involving bindings)

Equipment:                Cost  Weight
MW Studded Leather       175gp    20lb
MW Rapier                320gp     2lb
MW Composite Long Bow    400gp     3lb
Arrows x20		   1gp     3lb (11 remaining)
Signet Ring                5gp   
Explorer’s outfit         10gp    
Backpack                   2gp     2lb
MW Thieves' Tools        100gp     2lb
Spyglass                1000gp     1lb
Chalk x10                  1sp    
Tindertwig x10            10gp    
Waterskin                  1gp     4lb
Signal Whistle             8sp    
Potion of Invisibility x2
 Pass Without Trace x2   100gp    
 Cure Light Wounds x2    100gp    
Oil of Magic Weapon x3   150gp (2 remaining)   
Cloak of Resistance +1
Goggles of Minute Seeing
Redcap Tooth (carried around neck with signal whistle)
Draft of Obad-Hai

Total Weight:37lb      Money: 13pp 268gp 1sp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 38    76   115   230   575

Age: 124
Height: 5'3"
Weight: 110lb
Eyes: Brown
Hair: Brown
Skin: Fair
Background: Slyfen spent a lot of his youth in the elven forest communities, but eventually he became restless and set out to see the human cities that he had heard much about. He learned quickly how to fend for himself and make money on the mean streets. He is pretty much a loner, with not many friends, and none that he would consider close to his heart.
 
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Code:
Player: Nac Mac Feegle
Name: Hardin Stonefist
Class: Cleric
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Moradin

Str: 14 +2 (06p.)    Level: 4        XP: 6676
Dex: 09 -1 (01p.)    BAB: +3         HP: 34 (4d8+12)
Con: 16 +3 (06p.)    Grapple: +5     Spell Save: +3
Int: 08 -1 (00p.)    Speed: 20'
Wis: 16 +3 (08p.)    Init: -1
Cha: 10 +0 (04p.)    ACP: -5

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +9    +0    -1    +0    +0    +0    18
Touch: 9              Flatfooted: 18

                         Base   Mod  Misc  Total
Fort:                     4      +3          +7
Ref:                      1      -1          +0
Will:                     4      +3          +7

Weapon                               Attack   Damage    Critical
Magic Warhammer (two-handed)          +6      1d8+4          x3
Magic Warhammer (one-handed)          +6      1d8+3          x3

Languages: Common, Dwarven

Abilities:

Race: Darkvision 60'; Stonecunning (+2 Search bonus to notice unusual
stonework, automatic Search check for unusual stonework when within 10');
Intuit Depth; Weapon Familiarity; Stability (+4 bonus to resist being bull
rushed or tripped when standing on ground); +1 attack bonus vs. orcs,
half-orcs, and goblinoids; +4 dodge bonus to AC vs. giant-type; +2 save
bonus vs. poison; +2 save bonus vs. spells/spell like abilities; +2 bonus to
craft and appraise checks with stone/metal; +2 Con, -2 Cha (after 25 points)

Class: Turn Undead 3/day, spontaneous casting

Feats: Combat Casting, Martial Weapon Proficiency [Warhammer]

Skill Points: 7       Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    -1           -1 (+1 total on stone/metal)
Balance                    0    -1           -1 (-6 total in armor)
Climb                      0    +2           +2 (-3 total in armor)
Concentration              4    +3           +7 (+11 total using Combat Casting)
Craft (Weaponsmithing)     3    -1           +2 (+4 total on stone/metal)
Escape Artist              0    -1           -1 (-6 total in armor)
Hide                       0    -1           -1 (-6 total in armor)
Jump                       0    +2           +2 (-3 total in armor)
Move Silently              0    -1           -1 (-6 total in armor)
Search                     0    -1           -1 (+1 total on unusual stonework)
Swim                       0    +2           +2 (-8 total in armor)

Equipment:               Cost  Weight
Potion Enlarge Person   250gp     1lb
Potion Aid              300gp     1lb
+1 Warhammer            312gp     5lb
+1 Full Plate Mail     1650gp    50lb
Bedroll                   1sp     5lb
Week Trail Rations       35sp     7lb
Waterskin                 1gp     4lb
Flask Holy Water         25gp     1lb
Artisan's Tools           5gp     5lb
Holy Symbol, Silver      25gp     1lb
Everburning Torch       110gp     1lb
Wand of [i]cure light wounds[/i] (32 charges remaining)
Draft of Obad-Hai
potion of [i]blur[/i]

Total Weight:86lb      Money: 0pp 616gp 0sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 58   116   175   350   875

Age: 72
Height: 4'03"
Weight: 196lb
Eyes: Brown
Hair: Black
Skin: Tanned
Cleric Domains:
Law (cast law spells at +1 CL)
Protection (protective ward 1/day--grants touched person +3 bonus on next saving throw up to 1 hour later)
Spells Per Day: 5/4+1/3+1
Spells Prepared: 0--Detect Magic, Mending, Read Magic, Resistance, Virtue; 1st--Shield of Faith, Bless, Bless, Divine Favor, Protection from Chaos (CL 4)*; 2nd--Bear's Endurance, Bull's Strength, Spiritual Weapon, Shield Other*

Appearance/Personality: Hardin is of average height for a dwarf, and thickset even by his people's standards. He is an honorable person, and loyal to his word. He is skillful in battle, and has a tendency to wade into combat rather than consider the odds against him. Hardin wears magic full plate mail cunningly painted to look like stone.

Background: Hardin started out his life as a miner in the great mines of his homeland. When he was still young, he was caught in a cave in. For a time he found himself cut off from all light, and in that time he heard the voice of the stones speaking to him, and in a single clear moment understood the power of the land beneath him. When he was rescued a few hours later, he immediately left the mines and joined the priesthood of Moradin. Since then, he has become a priest of the order, and has gone out into the world to seek new enlightenment.

Note: Hardin prefers to wield his magic warhammer two-handed.
 
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Code:
Player: Galieo
Name: Eolan
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Heironeous

Str: 14 +2 (6p.)     Level: 4         XP: 6676
Dex: 14 +2 (5p.)     BAB: +4          HP: 35 (4d10+8)
Con: 14 +2 (6p.)     Grapple: +6
Int: 10 +0 (2p.)     Speed: 30'
Wis: 10 +0 (2p.)     Init: +6
Cha: 12 +1 (4p.)     ACP: -1/-1

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5    +3    +2    +0    +0    +0   19/17
Touch: 12              Flatfooted: 17/15

                         Base   Mod  Misc  Total
Fort:                      4    +2          +6
Ref:                       1    +2          +3
Will:                      1    +0          +1

Weapon                  Attack   Damage     Critical
MW Bastard Sword (1h)     +7     1d10+2     19-20/x2
MW Bastard Sword (2h)     +7     1d10+3     19-20/x2
MW Heavy Crossbow         +6     1d10       19-20/x2
Javelin                   +6     1d6              x2 (range 30')

Languages: Common

Abilities: N/A

Feats: Exotic Weapon Prof (bastard sword), Improved Initiative,
Power Attack, Cleave, Improved Sunder, Mounted Combat

Skill Points: 20       Max Ranks: 7/3.5
Skills           Ranks  Mod  Misc  Total
Balance            0     +2          +2 (+1/+0 total when in armor)
Climb              3     +2          +5 (+4/+3 total when in armor)
Escape Artist      0     +2          +2 (+1/+0 total when in armor)
Handle Animal      6     +1          +7
Hide               0     +2          +2 (+1/+0 total when in armor)
Jump               6     +2          +8 (+7/+6 total when in armor)
Move Silently      0     +2          +2 (+1/+0 total when in armor)
Ride               5     +2   +2     +9 (+11 total to stay in saddle)
Swim               0     +2          +2 (+0/-2 total when in armor)

Equipment:                Cost  Weight
MW Bastard Sword          335gp    6lb
Magic Heavy Wooden Shield 157gp   10lb
Magic Chain Shirt         250gp   25lb
Sack                        1sp  0.5lb
--Flint and Steel           1gp    -lb
--Red Garnet (x4)         400gp    -lb
--Money       (see 'Money')        2lb

Backpack (separate)         2gp    2lb (total of 8lb with contents)
--Potion (CLW)
--Draft of Obad-Hai
--Trail Rations (1)         5sp    1lb
--Waterskin (1)             1gp    4lb
--Torch                     1cp    1lb
Total Weight: 43.5lbs (51.5lb with backpack)      

Mule                        8gp
MW Heavy Crossbow         350gp    8lb
--Saddlebags                4gp    8lb
----Trail Rations (4)       2gp    4lb
----Water Skins (4)         4gp   16lb
----Rope, Silk, 50'        10gp    5lb
----Crossbow bolts (99)          9.9lb
--Bedroll                   1sp    5lb
Total Weight: 55.9lb

Heavy Warhorse            200gp
--Military Saddle          20gp   30lb
--Bit and Bridle            2gp    1lb
--Saddlebags                4gp    8lb
--Javelin x2                2gp    4lb

Total Weight: 43lb            Money: 128pp 5gp 50sp  0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 58   116   175   350   875

Age: 23
Height: 6'5"
Weight: 215lb
Eyes: Blue
Hair: Red, short
Skin: Fair
Appearance: Eolan is a tall, imposing man, with a head of short, fiery-red hair, and a matching beard. He usually wears a blue tabard and cloak with his armor.

Background: Since the age of seventeen, Eolan has been traveling from village to village, searching for monsters to kill. It's really a family tradition, if anything. You see, his father was a fighter before him.
 
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Code:
Player: Krug
Name: Belisha Beaverhead
Class: Wizard (Conjurer)
Race: Gnome
Size: Small
Gender: Female
Alignment: Neutral Good
Deity: Baervan Wildwanderer

Str: 09 -1 (03p.)      Level: 4        XP: 6676
Dex: 14 +2 (06p.)      BAB: +2         HP: 16 (4d4+4)
Con: 12 +1 (02p.)      Grapple: -3
Int: 17 +3 (10p.)      Speed: 20'
Wis: 10 +0 (02p.)      Init: +2        Spell Save: 13 + spell lvl (+1 for Conj/Illus)
Cha: 10 +0 (02p.)      ACP: 0          Spell Fail: 0%

                      Base  Armor  Shld  Dex  Size   Nat  Misc  Total
Armor:                 10     +0    +0    +2   +1     +0   +0     13
Touch: 13              Flatfooted: 11

                         Base   Mod  Misc  Total
Fort:                      1     +1          +2
Ref:                       1     +2          +3
Will:                      4     +0          +4

Weapon                  Attack   Damage     Critical
MW Dagger (melee)         +2     1d3-1      19-20/x2
MW Light Crossbow         +5       1d6      19-20/x2 (range 80')

Languages: Common, Gnome, Draconic, Elven, Orc

[B]Abilities:[/B]
Race: Low-Light Vision (2x human in low light); Weapon Familiarity (gnome
hooked hammer); +2 racial bonus on saving throws against illusions; +1 to DC
for saving throws against illusion spells cast; +1 racial bonus on attack rolls
against kobolds and goblinoids; +4 dodge bonus to AC against giant type; +2
Listen; +2 Craft (alchemy); Spell-Like Abilities: 1/day—speak with animals
(burrowing mammal only, duration 1 minute), dancing lights, ghost sound,
prestidigitation (CL 1, save DC 10 + Cha mod + spell lvl)

Class: Summon Familiar

Familiar: +3 Spot check in shadows

Feats: Scribe Scroll (from class), Spell Focus (Conjuration),
Augment Summoning (summoned creature gains +4 Str and +4 Con,
giving +2 bonuses to each), Alertness (when familiar is within arm's reach;
gives +2 bonus to Spot and Reach)

Skill Points: 35     Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Concentration              7     +2          +9
Craft (alchemy)            4     +3   +2     +9
Decipher Script            4     +3          +7
Hide (cc)                  0     +2   +4     +6
Knowledge (arcana)         5     +3          +8
Knowledge (nature)         3     +3          +6
Listen (cc)              1.5     +0   +2     +3 (+5 total in reach of familiar)
Search (cc)                1     +3          +4
Spellcraft                 7     +3   +2    +12 (+14 total to learn Conj spells)
Spot (cc)                  0     +0          +0 (+2 total in reach of familiar; additional +3 in shadows when within 1 mile of familiar)

Equipment:                 Cost  Weight
MW Dagger                 302gp    1lb
MW Light Crossbow          65gp    5lb
Crossbow bolts (10)         1gp    1lb (6 remaining)
Alchemist's Fire (flask)   20gp    1lb
Spell Component Pouch       5gp    2lb
Spellbook                  15gp    3lb
Paper (10)                  4gp    0lb
Parchment (10)              2gp    0lb 
Ink                         8gp    0lb
Inkpen                      1sp    0lb
Chalk                       1cp    0lb
Traveler's Outfit           1gp    0lb
Red Garnet (x10)         1000gp    0lb
Scroll Case                 1gp    1lb (includes weight of scrolls)
-- Summon Monster I (x2)   50gp
-- Charm Person (x2)       50gp
-- Expeditious Retreat     25gp
-- Hypnotism               25gp
-- Magic Missile (x2)      50gp        (1 remaining)
-- Shield                  25gp
-- Enlarge Person          25gp
-- Color Spray             25gp
-- Summon Monster II      150gp
-- Sleep (x2)              50gp
Potion (CLW) x1
Draft of Obad-Hai
Wand of Magic Missile (CL3; 42 charges remaining)
Backpack (separate)         2gp   .5lb (4.5lb total)
--Bedroll                   1sp    1lb
--Trail Rations (4)        20sp    1lb
--Waterskin (1)             1gp    1lb
--Torch                     1cp    1lb
Guard Dog, Rufus           25gp

Total Weight: 18.5lb            Money: 66pp 1034gp 7sp 8cp

[B]Familiar:[/B]
Narkus, Owl
Tiny Magical Beast; HD: 3d8, HP: 6; Initiative: +3; Speed: 10', fly 40';
Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16;
Base Attack/Grapple: +1/–10, Attack: Talons +5 melee (1d4–3),
Full Attack: Talons +5 melee (1d4–3); Special Qualities: Low-light vision;
Saves: Fort +2, Ref +5, Will +5; Abilities: Str 4, Dex 17, Con 10, Int 7,
Wis 14, Cha 4, Skills: Concentration +6, Decipher Script +2,
Knowledge (arcana) +2, Knowledge (nature) +2, Listen +15,
Move Silently +17, Search -1, Spellcraft +4, Spot +6 (+8 in shadows);
Feats: Weapon Finesse; Abilities: Improved Evasion, Share Spells,
Empathic Link, Deliver Touch Spells

                       Lgt   Med   Hvy  Lift  Push
Max Weight:             24    49    75   150   375

Age: 74 years
Height: 3'2"
Weight: 41lb
Eyes: Green
Hair: Black with white streaks
Skin: Fair, splotchy
Specialist School: Conjuration (can prepare one additional Conj spell per spell level per day; marked with asterisks below)
Prohibited Schools: Necromancy, Abjuration
Spells per Day: 5/5/4 (includes Int bonus and School Specialization)

Spells Prepared:
0--Acid Splash*, Daze, Mage Hand, Message, Detect Magic
1st--Summon Monster I* (see Augment Summoning feat), Magic Missile, Sleep, Color Spray, True Strike
2nd--Summon Monster II* (see Augment Summoning feat), Web, Mark of Air (BoEM), Flaming Sphere

Spellbook:
0--all (except Necromancy and Abjuration)
1st--Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism, True Strike
2nd--Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoEM), Flaming Sphere

Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus.

Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time.
 
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