Frukathka said:
Third Challenge
Let's see what materials you can come up with based off of Men At Works' Land Down Under
A Prophecy of Invasion
All dreams that come in threes come true; everyone knows this. On three successive nights, everyone in the party has the same dream: first night, a strange woman comes and takes them to her cabin where they have breakfast and she tells them that the storm is coming. She is a witch and spins prophecy as she carefully fixes common breakfast foods. They look out her wide window as they eat their eggs and sausage and see a thunderstorm advancing over the land towards them, lightning blasting villages to burning cinders.
The next night, a warrior in strange armor comes to them in their dreams and chants the prophecy of a coming devestation from the other side of the world. The great warlord there has finally heard of the PC's continent and see it as the perfect way to determine which of his sons will rule the empire after his passing. Not one, not two, but four armies vaster than the birds in the sky are going to descend upon the PC's lands, enslave everyone, then fight among themselves until a clear victor is found. (The women of this new land 'glow' because they wear lots of gold and silver, which glows in the bright brassy sun of the southern lands).
The third night the actual, demonic, father of the coming generals whispers to the PC's a twisted version of the witch's prophecies, trying to get them to join with his half-fiend sons. Those who resist find that any weapon they weild just needs a touch attack to hit the invaders. In battle with the half-fiend sons near the end of the campaign, they find that the sons have DR 35/The PC's Attacks and Fast Healing 35/The PC's attacks; the group are literally the only ones that can defeat these quasi-divine beings.
Of course, the prophecy can have many paths and meanings, and there must be some way to easily stray from the Path of Fate and render a person useless in the fight against the coming storm.