lukelightning
First Post
How about an adventure where you run around a maze picking up coins while being chased by four ghosts. In certain sections of the maze are orbs that when broken turn the ghosts...
That's a really good idea. I think I'd remove the coins though, too obvious. A dungeon with four invincible ghosts that lair at the centre and sometimes come out to harrass the PCs. There are four magic weapons that can harm them - sword, mace, dagger, wand of magic missiles - concealed in different areas.lukelightning said:How about an adventure where you run around a maze picking up coins while being chased by four ghosts. In certain sections of the maze are orbs that when broken turn the ghosts...
PeterWeller said:The thing about MMOs is that they have given RPG developers, both table top and video game, a lot more information about making combat fun, challenging, and engaging for all players, and, really, that's the only thing they have given the table top RPG developers.
BiggusGeekus said:A good DM can survive poor rules and will excel in situations calling for DM judgment. A bad one won't. What I like about the MMO influence is that it leans to supporting the bad DMs (or good DMs who are having a bad day). Maybe this is catering to the lowest common denominator, but I don't think that's so horrible.
Emirikol said:Remember when we used to say that video games had much of their content gained from D&D? Does anyone else now get the impression that things have come full circle and D&D is now being developed based on video game concepts of ease of play and depth of concepts?
Yeah. Emirikol's basic point is actually right (very rare, but it occasionally happensDriddle said:The examples given were weak and easily argued against.
FourthBear said:I will note that it seems perverse to complain about magic item proliferation bringing D&D closer to MMORPGs. One of the most consistent claims from the 4e designers is that the game will work to reduce the magic item "Christmas Tree Effect." This seems to be constantly and consistently ignored by those complaining that D&D is turning into a CRPG or MMORPG. It's pretty much in direct contradiction and in the opposite direction of the vast majority of CRPGs. So why isn't the reduction of magic item dependence considered a reason why clearly 4e is *not* turning D&D into a CRPG?
Doug McCrae said:That's a really good idea. I think I'd remove the coins though, too obvious. A dungeon with four invincible ghosts that lair at the centre and sometimes come out to harrass the PCs. There are four magic weapons that can harm them - sword, mace, dagger, wand of magic missiles - concealed in different areas.
Emirikol said:4E it seems might be somewhat true to it's roots, but I"m seeing heavy influence from computer gaming elements and desires.
KoshPWNZYou said:If the changes do work, and they serve to make the game more popular for a certain niche of players ... who loses?