GnomeWorks
Adventurer
Saints and Lucavi
A Tale of the World of Ivalice
The world has changed. Airships fly overhead. The world grows larger, and yet smaller at the same time. New skills are developed. New weaponry. New knowledge is found. Most compelling of modern news, however, is this: the Lucavian Sect has uncovered the Germonik Scriptures. Where they got it from, no one knows, but they are said to have made a deal with the Glabados Church, and the Lucavian Sect is now allowed to preach the word of the Lucavi where they may, without interference by Glabados or any under their control. There is even rumor that the church may take the Lucavian Sect in, and their preachings may be made canon! However, with the Lucavian Sect Priests preaching about how the world wouldn’t exist without the Lucavi, and how only true power comes from them, this rumor can’t possibly be true…
Trouble brews. It’s been several hundred years since a widespread conflict in the land of Ivalice, and you can tell – the air is charged with tension, and lately, things have been changing… rumors from the city of Goug imply that the Moogles, the race that helped humanity create their technological wonders, have been found again! Ships that have traveled to the west, such as those of Christoforo Tethysia, have returned, and with tales of foreign lands and strange creatures.
Not all change is good, however. Some of those who inhabit the new lands to the west – called Tethys, in honor of its discoverer – are inhospitable to humanity. But those who inhabit Tethys and its vast and varied landscapes aren’t the only danger in modern Ivalice…
Other rumors from Goug speak of an underground passage that goes beneath the sea between Goug and the mainland, heading north. It is said that there is a massive necropolis there, a city so long-lost that it’s name has been forgotten. There are those who said that they knew the name of that place – but they died shortly after the city had been purportedly uncovered, their bloody and mangled remains obviously destroyed by some supernatural force.
But what does that have to do with you? Well, very little, of course. You’re the children of some of the first settlers of Tethys, and you’ve gotten along rather well with the natives… or, if you’re a native, you’ve come to appreciate what the travelers have brought and trade. Living in an uneasy balance, things are just beginning to slow down when the first attack begins: a dead, mangled man, and a Viera torn into pieces.
Anger erupts. Each side declares war on the other, and now the small village that is your home has been fortified. Those few of the various native races that have sided with the humans are there, as well – though they aren’t well-trusted by the humans or the resident moogles. Some know of the rumors of the deaths in Goug, though, and they know that this might be something along the same lines… but there aren’t any excavations here, so how did something get unleashed, if there is something at all?
What you believe is up to you, but tensions are mounting. The people of both Tethys and Ivalice are preparing for war, and though it’s only a small settlement against a few tribes of natives, events in Ivalice’s past have started as small conflicts and erupted into nation-destroying events. Fear is rampant on both sides of what will happen, but neither sees a choice.
Trouble brews…
-----
Well, welcome, one and all! This is the introduction for the Final Fantasy game that I mentioned wanting to run a few months ago (or was it a few months ago? I can't remember...).
Yes, I know that, when I first stated that I was considering running this, that I would use a sickening conglomeration of d20, FFT, and FFTA. However, having since started work on creamsteak’s FF rules (don’t know how I got onboard… just kinda happened, I suppose
), I’ve decided that I’ll stick with d20. We all know it and love it, and it’ll help work out the conversion rules.
So, what’s that mean? That means that everything that will be thrown at you for game mechanics will be fully untested and WotC unapproved! So, if you’re looking for a story and don’t mind making some adjustments to your characters every now and then as I uncover fatal flaws, then feel free to join up! If you’re a munchkin who can’t wait to exploit every loophole he finds… well, while I won’t let you go completely nuts with rules that are obviously broken, if you’re willing to point out things that are broke (and possibly provide ideas for fixing them), then hop on board!
Now, as you can tell, I’ve made several modifications to the world of Ivalice. These modifications are for a few reasons: 1) I wanted to avoid the time period that Ramza and all the other characters of FFT show up in. 2) I wanted to expand your options. 3) I wanted a fresh storyline that was still reminiscent of FFT.
The trappings of FFT are still there… just changed a little. Underneath, you’ll (hopefully) find the same good ol’ intrigue and backstabbing (or maybe just stabbing in general) that was in the original FFT game. But it’s different enough in enough ways that, while things will be recognizable, they won’t be quite the same.
I’m looking for five to seven players for this game. I don’t mean to discriminate, but I would prefer it if you have some degree of experience with the d20 System and PbP’s in general. With the amount of hacked rules and conversions this thing is going to consist of, it will definitely not be for the beginning player or for someone who isn’t familiar with how PbP works.
I'm hoping that this will be an RP-heavy game. That means that I would appreciate it if your characters had well-done backgrounds and thought-out personalities. While I don't expect a twenty-page essay, I would appreciate some degree of thought and work. If you're looking for a light-hearted hack'n'slash game, then I'm afraid this game isn't for you.
For posting guidelines, once every two or three days is good, though more often may be required for PC-to-PC RPing. I will update as character action requires.
If you're interested in influencing the game, but don't want a PC spot, you may want to be an NPC - you won't get into combat and won't have to deal with any mechanics, but you control the NPC's actions (I supply you with the necessary information to do so), outlook, and so on and so forth. I'd like to keep the number of non-DM NPC's down to around seven to ten, so post that you'd like an NPC spot and email me your ideas.
Oh, so you want character creation guidelines and whatnot! Alright, we’ll begin with stats. Oh, and don’t worry… I’ll be adding several posts to this original one to expand on the mechanics and whatnot. And remember, if you have a question, feel free to ask, and I’ll answer it as quick as possible!
-----
This is the up-to-date (as of 8-27-03) list of the occupied slots, and the remaining slots. Smaller-text slots are those that aren't necessarily going to be filled before we start. Also note that I won't wait for NPC's to start, as those aren't very integral to how I'm going to run it.
We currently have a full group. Thanks!
PC's
1) Sollir Furryfoot
2) Velmont
3) Badger
4) Tidus4444
5) Dave_o
6) Neowolf
A Tale of the World of Ivalice
The world has changed. Airships fly overhead. The world grows larger, and yet smaller at the same time. New skills are developed. New weaponry. New knowledge is found. Most compelling of modern news, however, is this: the Lucavian Sect has uncovered the Germonik Scriptures. Where they got it from, no one knows, but they are said to have made a deal with the Glabados Church, and the Lucavian Sect is now allowed to preach the word of the Lucavi where they may, without interference by Glabados or any under their control. There is even rumor that the church may take the Lucavian Sect in, and their preachings may be made canon! However, with the Lucavian Sect Priests preaching about how the world wouldn’t exist without the Lucavi, and how only true power comes from them, this rumor can’t possibly be true…
Trouble brews. It’s been several hundred years since a widespread conflict in the land of Ivalice, and you can tell – the air is charged with tension, and lately, things have been changing… rumors from the city of Goug imply that the Moogles, the race that helped humanity create their technological wonders, have been found again! Ships that have traveled to the west, such as those of Christoforo Tethysia, have returned, and with tales of foreign lands and strange creatures.
Not all change is good, however. Some of those who inhabit the new lands to the west – called Tethys, in honor of its discoverer – are inhospitable to humanity. But those who inhabit Tethys and its vast and varied landscapes aren’t the only danger in modern Ivalice…
Other rumors from Goug speak of an underground passage that goes beneath the sea between Goug and the mainland, heading north. It is said that there is a massive necropolis there, a city so long-lost that it’s name has been forgotten. There are those who said that they knew the name of that place – but they died shortly after the city had been purportedly uncovered, their bloody and mangled remains obviously destroyed by some supernatural force.
But what does that have to do with you? Well, very little, of course. You’re the children of some of the first settlers of Tethys, and you’ve gotten along rather well with the natives… or, if you’re a native, you’ve come to appreciate what the travelers have brought and trade. Living in an uneasy balance, things are just beginning to slow down when the first attack begins: a dead, mangled man, and a Viera torn into pieces.
Anger erupts. Each side declares war on the other, and now the small village that is your home has been fortified. Those few of the various native races that have sided with the humans are there, as well – though they aren’t well-trusted by the humans or the resident moogles. Some know of the rumors of the deaths in Goug, though, and they know that this might be something along the same lines… but there aren’t any excavations here, so how did something get unleashed, if there is something at all?
What you believe is up to you, but tensions are mounting. The people of both Tethys and Ivalice are preparing for war, and though it’s only a small settlement against a few tribes of natives, events in Ivalice’s past have started as small conflicts and erupted into nation-destroying events. Fear is rampant on both sides of what will happen, but neither sees a choice.
Trouble brews…
-----
Well, welcome, one and all! This is the introduction for the Final Fantasy game that I mentioned wanting to run a few months ago (or was it a few months ago? I can't remember...).
Yes, I know that, when I first stated that I was considering running this, that I would use a sickening conglomeration of d20, FFT, and FFTA. However, having since started work on creamsteak’s FF rules (don’t know how I got onboard… just kinda happened, I suppose

So, what’s that mean? That means that everything that will be thrown at you for game mechanics will be fully untested and WotC unapproved! So, if you’re looking for a story and don’t mind making some adjustments to your characters every now and then as I uncover fatal flaws, then feel free to join up! If you’re a munchkin who can’t wait to exploit every loophole he finds… well, while I won’t let you go completely nuts with rules that are obviously broken, if you’re willing to point out things that are broke (and possibly provide ideas for fixing them), then hop on board!
Now, as you can tell, I’ve made several modifications to the world of Ivalice. These modifications are for a few reasons: 1) I wanted to avoid the time period that Ramza and all the other characters of FFT show up in. 2) I wanted to expand your options. 3) I wanted a fresh storyline that was still reminiscent of FFT.
The trappings of FFT are still there… just changed a little. Underneath, you’ll (hopefully) find the same good ol’ intrigue and backstabbing (or maybe just stabbing in general) that was in the original FFT game. But it’s different enough in enough ways that, while things will be recognizable, they won’t be quite the same.
I’m looking for five to seven players for this game. I don’t mean to discriminate, but I would prefer it if you have some degree of experience with the d20 System and PbP’s in general. With the amount of hacked rules and conversions this thing is going to consist of, it will definitely not be for the beginning player or for someone who isn’t familiar with how PbP works.
I'm hoping that this will be an RP-heavy game. That means that I would appreciate it if your characters had well-done backgrounds and thought-out personalities. While I don't expect a twenty-page essay, I would appreciate some degree of thought and work. If you're looking for a light-hearted hack'n'slash game, then I'm afraid this game isn't for you.
For posting guidelines, once every two or three days is good, though more often may be required for PC-to-PC RPing. I will update as character action requires.
If you're interested in influencing the game, but don't want a PC spot, you may want to be an NPC - you won't get into combat and won't have to deal with any mechanics, but you control the NPC's actions (I supply you with the necessary information to do so), outlook, and so on and so forth. I'd like to keep the number of non-DM NPC's down to around seven to ten, so post that you'd like an NPC spot and email me your ideas.
Oh, so you want character creation guidelines and whatnot! Alright, we’ll begin with stats. Oh, and don’t worry… I’ll be adding several posts to this original one to expand on the mechanics and whatnot. And remember, if you have a question, feel free to ask, and I’ll answer it as quick as possible!
-----
This is the up-to-date (as of 8-27-03) list of the occupied slots, and the remaining slots. Smaller-text slots are those that aren't necessarily going to be filled before we start. Also note that I won't wait for NPC's to start, as those aren't very integral to how I'm going to run it.
We currently have a full group. Thanks!
PC's
1) Sollir Furryfoot
2) Velmont
3) Badger
4) Tidus4444
5) Dave_o
6) Neowolf
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