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[FULL] [FF] Saints and Lucavi

FFT Equipment List

The attached file is the equipment list you can use for the game. This is only the FFT part of it, though; the FFTA portion will be shortcoming (a couple of hours, at worst).

I modified the attack power benefits to be so that odd-numbered AT's have higher attack bonuses than damage bonuses. Seemed more balanced that way.
 

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FFTA Class Equipment

What classes can use what.

Helmets
Warriors, Dragon Knights, Guardian Knights, Temple Knights and Moogle Knights.

Hats
Can be worn by every Job except for Dragon Knights, Guardian Knights and White Monks.

Armor
Warriors, Dragon Knights, Guardian Knights, Temple Knights and Moogle Knights.

Clothes
Can be worn by every Job except for Dragon Knights and Guardian Knights.

Robes
Illusionists, Blue Mages, Bishops, Temple Knights, Shapeshifters, Sages, Shamans, and Red Mages.

Knight Swords
Guardian Knights and Temple Knights.

Knives
Jugglers.

Katanas
Assassins.

Staves
Bishops.

Harps
Beast Tamers and Animal Trainers.

Bows
Hunters, Snipers and Assassins.

Spears
Dragon Knights and Temple Knights.

Rods
Alchemists and Sages.

Guns
Gunners.

Wide-Bladed Swords
Warriors and Guardian Knights.

Sabres
Blue Mages.

Blades
Gladiators and Moogle Knights.

Rapiers
Shamans, Fencers, and Red Mages.

Knuckles
White Monks and Mechanics (Gadgeteers).

Shields
Warriors, Sages, Fencers and Moogle Knights.
 
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This does sound quite intriguing. The only problem is I'm not accustomed to PbP play. I'm really interested in this game though. Could you please make an exeption to the rule?
 

Tidus4444 said:
This does sound quite intriguing. The only problem is I'm not accustomed to PbP play. I'm really interested in this game though. Could you please make an exeption to the rule?

Well, that 'rule' is primarily to help you out. Generally, I don't have restrictions on games that I start. This one does, however, due to the crazy game mechanics that are being thrown in (just look at the dozen or so posts above... you'll quickly see why).

However, if you feel up to it, I'm alright with it.
 


mmmkay then, one more thing: those links are broken. gamefaqs has this thing where you can't link to their faq pages. Could you please just post the url so we can copy/paste the link into our bowsers? Oh, and we need to know how the class's abilities translate into D20.
 
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Now I try to copy/paste and it gives me error 404, page cannot be found. And I'm rather curious as to how perception works. I've never played with a DM that uses it.
 
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Tidus4444 said:
Now I try to copy/paste and it gives me error 404, page cannot be found.

Hmm... dunno. I tried all the links, and they all worked for me.

And I'm rather curious as to how perception works. I've never played with a DM that uses it.

Well, like I said - it modifies Listen, Search, and Spot. Also, races with llv get their Perception modifier added to how much farther than humans they can see in lower light, and every point of Per modifier is multiplied by 10 and added to the distance of darkvision. Perception also modifies attack rolls with firearms, rather than Dexterity.
 

ok then. I got one more question: N'mou seem to be the spellcasting race, but they don't get the summoner class in their tree. Why is that?
 

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