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[FULL] [FF] Saints and Lucavi

Tidus4444 said:
I got one more question: N'mou seem to be the spellcasting race, but they don't get the summoner class in their tree. Why is that?

Erm... good point. It wasn't on the list in the FFTA class listing, but you've got a point there... I'll go add it in.

Edit - also added in the learner, as it went along with the n'mou's feel of messing around with monsters and their abilities.
 
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Okay, now we need to know how spells and other class abilities transfer over to D20.

EDIT: and chemists get no weapons.
 
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Tidus4444 said:
Okay, now we need to know how spells and other class abilities transfer over to D20.

Hmm... you want all that now?

To be completely honest, I was going to wing it. But if you insist...

First off, you might want to take a look thru this: http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_battle_mechanics.txt

Yep, battle mechanics. That'll tell you everything you ever wanted to know about how FFT works, and then some. I can't say how close I'll be following them, but I've read through it once before, so I have a vague idea of how things work.

Now, for most abilities, you will have a line that looks like the following..

4/2v1

That means that the spell in question (Fire) has a range of 4 (or 20 feet, in d20 terms), an area of effect of 2 (that being the targeted square, and each square sharing a side with it), and a vertical tolerance of 1 (thus, if the targeted square is on height level 3, the spell will affect targets within the area of effect between height levels 2 and 4 inclusive).

Translation to d20 - in this case - is fairly simple. I just assumed that each square in FFT was 5 feet. Done!

To be completely honest, I really don't know how I'm going to work things out. If you cast Bolt, for example, I'll work out how it works, and then I'll make sure to let you know. I'll be trying to emulate the feel of FFT as much as possible, but it will be rather difficult with the FFTA class abilities.
 


oh, whoops. *is a moron* So, you're going to wing the spell damage and such? Well, that works for me, but I think we might end up with some unbalanced spells.
 
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Tidus4444 said:
Yup! Go summoner! and the links still don't work for me. This is how the last link you gave me ended up:

Instead of clicking on it directly, right-click on it, do "Copy Shortcut", then paste it into a new browser.

That should work.
 

Click on copy shortcut and then do a normal paste? Still doesn't work. and, as usual, if I right click and select open, or open to new window, it won't work.

Also, I'm kinda confused on the equipment. Two things I don't understand:
on the armor, you say that for every 20 hp you get, that's +1 to AC. Do we still get that HP bonus? Or do we even get an HP bonus at all? Same thing for the MP bonus.

On the weapons: I'm a little confused on the 2/1 thing. Does that mean +2 to hit, +1 damage?
 

Important Note on Classes

Do note that some classes (such as the Summoner and Wizard) are present in both FFT and FFTA, though with differing abilities.

Unless otherwise noted, use the FFT version. If there is a new spell (such as for the Summoner), you can add it to your list of available abilities to learn. Also, if there are new abilities (such as for the Archer), you can add those to your ability list, as well.

Also, for Learners, you can learn blue spells from monsters from FFT, as well... I already have the ones that are available converted into terms of MP cost and whatnot, so if you run into them, I'll ensure that you're aware of new blue spells available.
 

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