Tidus4444 said:
Okay, now we need to know how spells and other class abilities transfer over to D20.
Hmm... you want all that
now?
To be completely honest, I was going to wing it. But if you insist...
First off, you might want to take a look thru this:
http://db.gamefaqs.com/console/psx/file/final_fantasy_tactics_battle_mechanics.txt
Yep, battle mechanics. That'll tell you everything you ever wanted to know about how FFT works, and then some. I can't say how close I'll be following them, but I've read through it once before, so I have a vague idea of how things work.
Now, for most abilities, you will have a line that looks like the following..
4/2v1
That means that the spell in question (Fire) has a range of 4 (or 20 feet, in d20 terms), an area of effect of 2 (that being the targeted square, and each square sharing a side with it), and a vertical tolerance of 1 (thus, if the targeted square is on height level 3, the spell will affect targets within the area of effect between height levels 2 and 4 inclusive).
Translation to d20 - in this case - is fairly simple. I just assumed that each square in FFT was 5 feet. Done!
To be completely honest, I really don't know how I'm going to work things out. If you cast
Bolt, for example, I'll work out how it works, and then I'll make sure to let you know. I'll be trying to emulate the feel of FFT as much as possible, but it will be rather difficult with the FFTA class abilities.