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[FULL] [FF] Saints and Lucavi

Tidus4444 said:
Click on copy shortcut and then do a normal paste? Still doesn't work. and, as usual, if I right click and select open, or open to new window, it won't work.

Okay. In that case, do the following...

1) go to www.gamefaqs.com
2) in the search window on the left, type in "Tactics"
3) for the game you're looking for (FFTA or FFT), find it on the list, then click on "FAQS"
4-FFT) I use the FAQ at the very top, as well as the Battle Mechanics Guide, as well as the Class Abilities List (which is somewhere on there)
5-FFTA) The FAQ and the Ability List are the only things I've really used. The FAQ has ability descriptions and MP costs, but only the List has JP (AP, actually, but just convert it to JP) costs.

on the armor, you say that for every 20 hp you get, that's +1 to AC. Do we still get that HP bonus? Or do we even get an HP bonus at all? Same thing for the MP bonus.

Well, when I went through the armor and helmets, I found that +1 AC/20 HP didn't really work. So I toned down the gained HP from the items, and said that they grant HP/MP. You don't get AC from armor or helmets, but you do from shields. You get MP bonuses for armor and helmets.

On the weapons: I'm a little confused on the 2/1 thing. Does that mean +2 to hit, +1 damage?

Yep, that means +2 to hit, and +1 to damage. So, if you see a weapon with 2/2, that means that it's basically a +2 weapon. The reason why they're different sometimes is because I divided the attack power into both categories, and if it was odd, more of it went to attack bonuses than damage.
 

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Tidus4444 said:
And looking over the equipment area, it seems to me that Dex is vastly more important in FF D20 than in normal D20, cause it takes a good while to even get a +1 armor bonus. I think that you may want to increase the bonus to AC to 10 or even 5 per hp gained.

Erm... don't know if you missed my last post, but I dropped the +y AC/x HP idea, and replaced it with an HP bonus.

Don't worry, the bold is so that someone who's skimming the thread notices it. Not trying to yell at ya or anything. :)

I statted up a 4th level Moogle Knight... AC 17, but 68 HP. The higher HP makes up for the lower AC, imo, and the mechanic is a little less unwieldy.
 


Sollir Furryfoot said:
Perhaps a defense bonus based on level as well, GW? Like +1 every 2 or 3 or 4 levels.

Well, I tried to do that with the class's built-in evade rates, but those are pretty puny...

I'll work something out. When I do, it'll be edited into the post with the rules on how saving throws and BAB's work. This should be coming relatively shortly...
 




okay then, now I just need to know how much jp I get at the begining. I remember it being somewhere on the page, but I forgot where. I think it was 30 or something like that?
 

Tidus4444 said:
okay then, now I just need to know how much jp I get at the begining. I remember it being somewhere on the page, but I forgot where. I think it was 30 or something like that?

20. I forgot where it was, but it was 20.
 

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