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[FULL] [FF] Saints and Lucavi


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Ok, here the first draft of my character. He is a Samourai wanna-be (and he won't become one tommorow, as Samourai is far in the progression tree).

So I start Squire. I put all my 34 points in my attributs.

--Edited-- 18/08
I choose to have Poor Fort and Will, Medium Reflex, Good BAB and Defence


I choose to focused for my skills ( and I choose skills that seems interesting for a town guard, surely my starting situation for the game).

--Edited-- 26/08
For my two feats, I will take Supportive (so my Gain JP Up will not block my only slots) and Talented (There is too many good action on the Samourai road).


I bought for 750 gils of equipment.

With my 20 JP, I bought the Gain JP Up, which is costly but I take it for an investment to become a Samourai faster.

For abilities equipped, I automatically have Fight and Item (use an item in my equipement) as any FF?

-----
Damien Coll
Human
Male, Leo
Current Class: Squire
HP: 17
MP: 6
AC: 13
Str: 14
Dex: 14
Con: 14
Int: 10
Wis: 14
Cha: 10
Per: 14
Faith: 50
Brave: 50

BAB: +1 (Good)
Defence: +1 (Good)
Fort: +2 (Poor)
Will: +2 (Poor)
Ref: +3 (Medium)

Skills:
Balance: 6 (Rank:4 Dex:2)
Climb: 6 (Rank:4 Str:2)
Intimidate: 2 (Rank:2 Cha:0)
Jump: 6 (Rank:4 Str:2)
Listen: 6 (Rank:4 Per:2)
Profession(Farmer): 4 (Rank:2 Wis:2)
Spot: 6 (Rank:4 Per:2)
Tumble: 6 (Rank:4 Dex:2)

Feats:
Supportive
Talented

Equipment:
Leather Outfit: +5 hp, +0 Mp (300 Gils)
Leather Hat: +2 hp, +0 Mp (150 Gils)
Broad Sword (200 Gils)

Items: 2 potions (100 Gils)

Abilities Equipped:
FIGHT
Action:
Support: GAIN JP UP
Movement:
Reaction:

Abilities known:
Squire:
Gain JP Up

Jps in each class:
Squire: 0

-----

So, what do you think of that?
 
Last edited:

Velmont said:
I choose to have Poor saves, so my BAB start Good. I put one point in BAB to be best and the remainding 4 in Defence for being best too. Am I right on that one?

Nope. :)

I redid that part of the system... basically, all saves, BAB, and Defense are 'bad'. You have five 'points' to increase those by one progression, and you can't start out with anything at 'best' progression.

I choose to focused for my skills ( and I choose skills that seems interesting for a town guard, surely my starting situation for the game).

Okay.

With my 20 JP, I bought the Gain JP Up, which is costly but I take it for an investment to become a Samourai faster.

Okay, I know how to work that out.

For abilities equipped, I automatically have Fight and Item (use an item in my equipement) as any FF?

Fight, yes, Item, no. Item is an ability that Chemists get, so you have to go through Chemist to be able to use items.
 

GnomeWorks said:

Nope. :)

I redid that part of the system... basically, all saves, BAB, and Defense are 'bad'. You have five 'points' to increase those by one progression, and you can't start out with anything at 'best' progression.

Ok, I edit my character. Now Good BAB and Defence and Medium Reflex (To represent a more finesse Figther than a Brute).

GnomeWorks said:

Fight, yes, Item, no. Item is an ability that Chemists get, so you have to go through Chemist to be able to use items.

Ok, so if I need to heal in a combat, I must ask the White Mage or wait the after combat to heal?

And one last thing, how do the feats works? Do we have any feats? As a human, I'm suppose to have a bonus feats, so...
 

Velmont said:
Ok, so if I need to heal in a combat, I must ask the White Mage or wait the after combat to heal?

Yep.

And one last thing, how do the feats works? Do we have any feats? As a human, I'm suppose to have a bonus feats, so...

Exactly like they do normally, with a few exceptions (Augment Summoning, for example, probably won't work the same as it does in normal d20).

Yep, as a human you have a bonus feat in addition to the feat you get at 1st level.
 

GnomeWorks said:


Exactly like they do normally, with a few exceptions (Augment Summoning, for example, probably won't work the same as it does in normal d20).

Yep, as a human you have a bonus feat in addition to the feat you get at 1st level.

Fine, I've make my choice, I took Improved Disarm (and Combat Expertise, as he is pre-requisit). If I choose to be a town guard, it is surely good to have many way to have someone surrender.
 

Velmont said:


Fine, I've make my choice, I took Improved Disarm (and Combat Expertise, as he is pre-requisit). If I choose to be a town guard, it is surely good to have many way to have someone surrender.

Okay... looks good.
 

Just realized that there was a post that I didn't respond to, so I'll do that now...

Tidus4444 said:
oh, whoops. *is a moron* So, you're going to wing the spell damage and such? Well, that works for me, but I think we might end up with some unbalanced spells.

Hmm... nope. I'm not really going to wing the spell damage. Essentially, I'll take the Battle Mechanics Guide, and see what they say about the spell. Then, I'll do the same kind of thing to the spell that I did to the weaponry and armor, so that it's power is toned down a bit and made to fit the mechanics of this game.

For FFTA, though... yeah, those will be... um... I will be winging those. I'll try to find an FFT equivalent, and work off of that.
 

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