Tidus4444 said:You make a fair point. Very well.
Velmont said:I choose to have Poor saves, so my BAB start Good. I put one point in BAB to be best and the remainding 4 in Defence for being best too. Am I right on that one?
I choose to focused for my skills ( and I choose skills that seems interesting for a town guard, surely my starting situation for the game).
With my 20 JP, I bought the Gain JP Up, which is costly but I take it for an investment to become a Samourai faster.
For abilities equipped, I automatically have Fight and Item (use an item in my equipement) as any FF?
GnomeWorks said:
Nope.
I redid that part of the system... basically, all saves, BAB, and Defense are 'bad'. You have five 'points' to increase those by one progression, and you can't start out with anything at 'best' progression.
GnomeWorks said:
Fight, yes, Item, no. Item is an ability that Chemists get, so you have to go through Chemist to be able to use items.
Velmont said:Ok, so if I need to heal in a combat, I must ask the White Mage or wait the after combat to heal?
And one last thing, how do the feats works? Do we have any feats? As a human, I'm suppose to have a bonus feats, so...
GnomeWorks said:
Exactly like they do normally, with a few exceptions (Augment Summoning, for example, probably won't work the same as it does in normal d20).
Yep, as a human you have a bonus feat in addition to the feat you get at 1st level.
Velmont said:
Fine, I've make my choice, I took Improved Disarm (and Combat Expertise, as he is pre-requisit). If I choose to be a town guard, it is surely good to have many way to have someone surrender.
Tidus4444 said:oh, whoops. *is a moron* So, you're going to wing the spell damage and such? Well, that works for me, but I think we might end up with some unbalanced spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.