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[FULL] [FF] Saints and Lucavi

Originally posted by Velmont
Playing in the FF world... cool. Count me in that game, I want to try it!

I fastly overlook what you have written, and it seem pretty interesting. That game promise.

[edited]
Whoa... not familiar with that system. I stop to play with FF7, I'm familiar with the idea of jobs, thanks to FF5, but mixing it with D20... Not sure I understand well...

Well, creamsteak is working on an FF to d20 conversion. It should be somewhere out here on the boards.

Also - and don't take this the wrong way - this game might not be for you. I noticed that you have only 10 posts, and registered this month... are you familiar with how PbP functions? As you observed very correctly ;), this game is going to be - mechanically, anyway - a nightmare, or something very close to it.

I'm not trying to be discriminatory towards people who are new around here - in fact, I'm very glad that you're interested! - but this game is going to be a skip and a jump away from standard d20 games. Combining a new way to play, that being PbP, and the odd mechanics that will back this game may not be the best idea. :(

If you think you can handle it, great! But you might want to consider carefully before you get yourself into something that might be a little over your head.
 

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GnomeWorks said:
Also - and don't take this the wrong way - this game might not be for you. I noticed that you have only 10 posts, and registered this month... are you familiar with how PbP functions? As you observed very correctly ;), this game is going to be - mechanically, anyway - a nightmare, or something very close to it.

I'm not trying to be discriminatory towards people who are new around here - in fact, I'm very glad that you're interested! - but this game is going to be a skip and a jump away from standard d20 games. Combining a new way to play, that being PbP, and the odd mechanics that will back this game may not be the best idea. :(

If you think you can handle it, great! But you might want to consider carefully before you get yourself into something that might be a little over your head.

To be honest, I play only once in a PbP game, and that was a time ago, the game died and I never tought to join again for a while. Lately I got much time to kill, so while I was reading on ENWorld, I decide to start again. My experience in PbP is not great, but for systems, I have a tendancy to learn fast as I get used to play many type of systems.

Nope, I'm not scared, and I've look at your links and things start to make sense. By the time the game start, I should be correct.

P.S: If you find the thread of Creamsteak about the FF conversion to D20, just give the link please.
 
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Velmont said:
To be honest, I play only once in a PbP game, and that was a time ago, the game died and I never tought to join again for a while. Lately I got much time to kill, so while I was reading on ENWorld, I decide to start again. My experience in PbP is not great, but for systems, I have a tendancy to learn fast as I get used to play many type of systems.

Nope, I'm not scared, and I've look at your links and things start to make sense. By the time the game start, I should be correct.

Alright, then! :) If you feel up to it, then I have no problems with you coming on board.
 


I'm in...

As FF has long since been my biggest weakness, there is no way I can pass up a chance to beta a d20 version. I'll be hitting the creamsteak link in a minute to try and digest it all...

This should be one heck of a ride..:)
 

Okay, so that brings us up to 3 players.

The roster has been updated.

Edit - oh, yes, I forgot to add hp/mp for the classes. That will be added shortly.
 
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More Miscellaneous

I was thinking about how to deal with Brave and Faith, and a few other things...

Brave
This has only one use, and that's for Reaction abilities. In order to use a Reaction ability, you must roll a d% and get less than your Brave score.

Also, for Move-Find Item, you must roll higher than your Brave to find the 'good item', or else you get a Phoenix Down or other not-so-good item.

Faith
Faith is useful for a wide variety of things.

1) For every 5 points above 50, you get a -1 on saving throws against spells. For every 5 points below 50, you get a +1.

2) For every 5 points above 50, you add +1 to the saving throw DC of spells you cast. For every 5 points below 50, you subtract 1.

Astrology
Knowing your birthday and having a zodiac sign is a must. You choose what your sign and month of birth is, and what-not, though you can't choose Serpentarius.

Code:
[color=white]COMPATIBILITY CHART

              Ar Ta Ge Cn Lo Vg Li Sc Sa Cp Aq Pi Se
Aries         O  O  O  -  +  O  ?  O  +  -  O  O  O
Taurus        O  O  O  O  -  +  O  ?  O  +  -  O  O
Gemini        O  O  O  O  O  -  +  0  ?  0  +  -  O
Cancer        -  O  O  O  O  O  -  +  O  ?  O  +  O
Leo           +  -  O  O  O  O  O  -  +  O  ?  O  O
Virgo         O  +  -  O  O  O  O  O  -  +  O  ?  O
Libra         ?  O  +  -  O  O  O  O  O  -  +  O  O
Scorpio       O  ?  O  +  -  O  O  O  O  O  -  +  O
Sagittarius   +  O  ?  O  +  -  O  O  O  O  O  -  O
Capricorn     -  +  O  ?  O  +  -  O  O  O  O  O  O
Aquarius      O  -  +  O  ?  O  +  -  O  O  O  O  O
Pisces        O  O  -  +  O  ?  O  +  -  O  O  O  O
Serpentarius  O  O  O  O  O  O  O  O  O  O  O  O  O

O: Neutral
+: Good
-: Bad
?: Worst (same sex), Best (opposite sex), Bad (monsters)[/color]

Definitions
In general, for damaging attacks, Zodiac compatibility will affect the
relevant attack stat -- call this stat XA:

'Neutral' compatibility: XA_zodiac = XA
'Good' compatibility: XA_zodiac = XA + [XA / 4]
'Best' compatibility: XA_zodiac = XA + [XA / 2]
'Bad' compatibility: XA_zodiac = XA - [XA / 4]
'Worst' compatibility: XA_zodiac = XA - [XA / 2]

SUCCESS RATE
Instead of affecting only the attack stat, Zodiac compatibility is usually
applied to the success rate as a whole:

'Neutral' compatibility: success%_zodiac = success%
'Good' compatibility: success%_zodiac = success% + [success% / 4]
'Best' compatibility: success%_zodiac = success% + [success% / 2]
'Bad' compatibility: success%_zodiac = success% - [success% / 4]
'Worst' compatibility: success%_zodiac = success% - [success% / 2]

Spells
The translation of a spell's speed into d20 is difficult. For instance, haste has a speed of 50 - essentially meaning that it is really, really, really fast. But how to translate it into d20?

Essentially, this is what I've come up with.

If your initiative is lower than or equal to the speed of the spell in question, then it counts as a standard action and occurs immediately (for instance, if your initiative is 18, and you cast haste, it goes off right away). However, if your initiative is higher than the spell's speed, then it goes off in the initiative count equal to the spell's speed (for instance, if you're casting Bolt 3, and you have initiative of 22, then it goes off in 15; however, if your initiative was 14, then it would go off right away).

A character has no limit to the number of spells they can know. All spells allow a saving throw (Will, if it doesn't deal damage or inflict a status ailment; Reflex if it inflicts damage directly; Fortitude against spells that inflict status ailments), and Faith affects these saving throws. The DC is set with Charisma, which is further affected by Faith.

Abilities and Levels
Having no correlation between jobs and levels is a slight problem. I'll try to remedy those problems here.

For gaining access to a new class, you must have the listed number of action abilities. Reaction, support, and movement abilities have no meaning in regards to being able to gain access to a new class.

Also note that no FFTA class has 'Combo' abilities - I'm not using the Judge system, or whatever, so those are somewhat meaningless anyway.

You can change classes anytime outside of battle.

A starting character has 5 'points' to increase the following with: Fort Save, Will Save, Ref Save, BAB, and Defense. All of these start at a 'bad' progression, and each 'point' put into it increases it one progression (from bad to median, from median to good, etc). A character cannot start out with any progression at best.

Code:
[color=white][b]Saving Throw Progressions[/b]
Level	Best	Good	Median	Bad
1	+3	+2	+1	+0
2	+4	+3	+2	+0
3	+4	+3	+2	+1
4	+5	+4	+2	+1
5	+6	+4	+3	+1
6	+6	+5	+3	+2
7	+7	+5	+4	+2
8	+8	+6	+4	+2
9	+8	+6	+4	+3
10	+9	+7	+5	+3
11	+10	+7	+5	+3
12	+10	+8	+6	+4
13	+11	+8	+6	+4
14	+12	+9	+6	+4
15	+12	+9	+7	+5
16	+13	+10	+7	+5
17	+14	+10	+8	+5
18	+14	+11	+8	+6
19	+15	+11	+8	+6
20	+16	+12	+9	+6[/color]

At 5th level, a saving throw can be increased from bad to median, from median to good, or from good to best; and again at 10th, 15th, and 20th. A saving throw, your BAB, or your Defense can't be increased to higher than best.

Note that you don't get additional attacks with high BAB, and your BAB progression can't get higher than best.

Code:
[color=white][b]BAB and Defense Progressions[/b]
Level	Best	Good	Median	Poor
1	+1	+1	+0	+0
2	+2	+2	+1	+1
3	+3	+3	+2	+1
4	+5	+4	+3	+2
5	+6	+5	+3	+2
6	+7	+6	+4	+3
7	+9	+7	+5	+3
8	+10	+8	+6	+4
9	+11	+9	+6	+4
10	+13	+10	+7	+5
11	+14	+11	+8	+5
12	+15	+12	+9	+6
13	+17	+13	+9	+6
14	+18	+14	+10	+7
15	+19	+15	+11	+7
16	+21	+16	+12	+8
17	+22	+17	+12	+8
18	+23	+18	+13	+9
19	+25	+19	+14	+9
20	+26	+20	+15	+10[/color]
 
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Skills!

Alright, yet another element that's very important that I forgot to cover.

Skills work just like they do in 3.5 (yes, I am using 3.5 as the base for this game). Max ranks in class skills is level +3, and max ranks in cross-class skills is half that number (note that a half-rank doesn't do you any good).

The following is what we'll go with for now in regards to class skills and skill points/level.

Code:
[color=white]	Mutlitalented	Average		Focused
Level	Skills	Pts/Lvl	Skills	Pts/Lvl	Skills	Pts/Lvl
1	12	4	10	5	8	6
2	12	4	10	5	8	6
3	13	4	10	5	8	6
4	13	4	11	5	8	7
5	14	4	11	6	9	7
6	14	5	12	6	9	7
7	15	5	12	6	9	8
8	15	5	12	6	10	8
9	16	5	13	7	10	8
10	16	5	13	7	10	9
11	17	6	14	7	10	9
12	17	6	14	7	11	9
13	18	6	14	8	11	10
14	18	6	15	8	11	10
15	19	6	15	8	12	10
16	19	7	16	8	12	11
17	20	7	16	9	12	11
18	20	7	16	9	12	11
19	21	7	17	9	13	12
20	21	7	17	9	13	12[/color]

You choose to be Multitalented, Average, or Focused.

Skills is how many class skills you have at that level. Pts/level is the base number of skill points you have at that level, plus your Intelligence modiifer (at first level, you get four times this number).

Note that for Knowledge, all the categories presented in the 3.5 PH count as seperate skills.
 

Recovery Items

Obviously, a variety of items will function differently in this game than they did in FFT. For instance, at 1st level, 30 hp in FFT was a big number, but still less than your max hp... in this game, though, that's double or possibly triple your hit points.

Code:
[color=white]Potion		HP Restore: 10
Antidote		Cancel: Poison
Eye Drop		Cancel: Darkness
Echo Grass	Cancel: Silence
Maiden's Kiss	Cancel: Frog
Soft		Cancel: Petrify
Hi-Potion		HP Restore: 35
Ether:		MP Restore: 10
Phoenix Down	Cancel: Dead*
Remedy:		Cancel: Many Status Ailments
Hi-Ether		MP Restore: 25
X-Potion		HP Restore: 75
Holy Water	Cancel: Undead, Blood Suck
Elixir		Restores HP and MP completely

*Dead is defined as being between 0 and -10.  Once a character hits -10, 
they cannot be brought back with a Phoenix Down.  
A Phoenix Down brings a character to 1.[/color]
 
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