Interesting question - At least more interesting than
I first thought -
Haste
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creature moves and acts more quickly than normal. This extra speed has several effects.
On his turn, the subject may take an extra partial action, either before or after his regular action.
What is a "regular" action? Can a fighter make a full attack
(a "full round action") and then land an extra ("partial action") blow? Yes. Can a fighter take a move ("move equiv. action") and
an attack ("standard action"). Yes.
What does the PHB say?
PHB.p148:
Casting Time
A spell that takes 1 full round to cast is a full round action.
SRD?
SRD:
Cast a spell(full-round) [Full][AoO: Yes]
Description: The spell will take effect just before the caster's action in the next round.
A combatant can take a 5-foot step before, during, or after casting such a spell, but cannot otherwise move.
The interesting angle of the issue lies within the question:
"So you can speed up the physical. Can you speed up
magic (say a summoning? a spell that takes 1min?)"
Lets look at spells that take 1min:
PHB.p148:
Casting Time
A spell that takes 1 minute to cast comes into effect just before your turn one minute later (and for each of those ten rounds, you are casting the spell as a full round action)
So do you somehow cast the spell quicker if you were hasted
for those ten rounds? What if you were only hasted for five
rounds?
My inclination would be to rule that haste grants a physical
speed enhancement such that you are granted an extra
partial action in addition to your standard+move equiv or
"full attack" (as defined in the SRD) actions. Other full round
physical actions may be ruled on a case-by-case - "Charge"
action would leave you with an extra partial at the end of
the charge (as may "Climb(fast)", "Dive", and "Double Move").
"Change Form" and "Cast a Full Round Spell"
seem to have other circumstantial factors that make them a "full
round" action (and unaffected by haste).
Other misc actions:
Actions that may be hasted (IMO):
Escape from a net [Full][AoO: Yes]
Extinguish flames [Full][AoO: No]
Light a torch [Full][AoO: Yes]
Load a heavy crossbow [Full][AoO: Yes]
Load a repeating crossbow [Full][AoO: Yes]
Lock or unlock weapon in locked gauntlet [Full][AoO: Yes]
Prepare to throw oil [Full][AoO: Yes]
Throw a two-handed weapon with one hand [Full][AoO: Yes]
Use touch spell on up to six friends[Full][AoO: Yes]
Run [Full][AoO: Yes]
Coupe de Grace (well, I need to think about this one...)
Actions that may not be hasted (IMO):
Use a skill that takes 1 round [Full][Varies]
Refocus (no move) [Full][AoO: No]
Now, I am certain this has come up before - Any of the
alums on the board care to weigh in?
~D