[FULL] Star Wars D20 Revised Episode III - Episode IV

Bobitron said:
Very busy day at work, everyone; I'll get up a post ASAP.

Sorry to hear that. No rush. Between your posts I've been amusing myself by imagining Tal continuing to expound at length upon the many virtues and qualities of his light repeating blaster. Just be ready for when the Sith finishes burning through the door. :p
 

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Kemrain, you once asked how much DRK-1X is worth. Here's what I've come up with after doing the math and reading up some clarifications on droid pricing.

Standard DRK-1: 16,000 credits
DRK-1X (if new but with upgrades included): 18,840 credits
DRK-1X as is (second-hand but with upgrades and 1 hero level included): 28,260 credits.
As is (after a memory wipe): 9,420 credits.
 

Ambrus:

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You are correct, the Force does not affect them in that way, as droids do not have emotions to speak of. I'm starting to wonder about DRK-1X though.... Curiousity 39%....

I did read the JC on droids and illusions and I am aware of the lack of effect of most Force powers on droids. However I decided that for this instance, considering Nephthys was new to the game and being a Jedi, that I'd allow leniency in the case of this playing. That and I figured that since his character was not a true Jedi, he would be able to alter the droid's sensors to visualize something. There is a Sith power that allows the character to not only make droids have false sensory inputs, but to actually control them... If the Sith can do it... :]
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Shadow:
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Well, please let me know in your posts whether sees any future force illusions or not so I'll know how to react. Thanks. :) [/sblock]
 


I've posted as well. I can't wait for Femi to get here, so Tac can talk with a Jedi. Or anyone who's not an NPC, for that matter.

I'm a little suprised that Tal went straight to blasterizing, given that there are 2 ships in the hangar, and the Sith could take either one.

We have 18.5 or so days until the 8th of August, so we should be able to get onto one of those ships by them and have ourselves a lengthy little hyperspace trip by the time Shadow needs to go.

I call first dibs on the refresher!

- Kemrain the Pleased Game is Going so Well.
 

Kemrain said:
- Kemrain the Pleased Game is Going so Well.

We will see how well it goes for Tal. :confused:

I considered the whole falling back and giving up the ship thing, but Tal had a knee-jerk reaction to some baddie cutting a whole through a freakin' blast door and threatening him with a couple lightsabers. I think if she is really just there for the ship, I can RUN AWAY and she will let me if things go poorly. *fingers crossed*
 

Bobitron said:
I considered the whole falling back and giving up the ship thing, but Tal had a knee-jerk reaction to some baddie cutting a whole through a freakin' blast door and threatening him with a couple lightsabers. I think if she is really just there for the ship, I can RUN AWAY and she will let me if things go poorly. *fingers crossed*
I don't think it's necessarily the worst idea at this point. Although this Sith is certainly formidable, having slain eight clone troopers by herself, I have trouble imagining that some of those clones didn't score at least a few good blaster shots before they went down. Even if she's healed herself with the force, chances are that she's nowhere near full vitality right now. Tal, 1X and Femi may be able to take her down or, at the very least, run her off. That's what I'm hoping at least. Shame I couldn't get the hangar's sentry guns up and running; that would have been fun. :(

There is a some merit involved in not simply letting her take a ship. First of all she wants to take the faster of the two ships, which would leave us with a bulky freighter in which to attempt to outrun the republic fighters and war-ships in orbit. Second, I believe both ships are locked. Without the codes to get in, she'd have to bully us into giving her the codes or hack into the ship's computer and then allow her to taxi out first while we sit around and wait before undertaking our own escape plans. Third, if she left first the republic forces would all be alerted to the escape attempt and would mobilize to intercept her but probably wouldn't be able to catch her. They would however be ready to intercept us with their fighters once we finally limped out of the hangar in our bulky freighter. If all that isn't enough of a reason, well, the ships both belong to Dofina and 1X is inclined to try and prevent the theft of its mistress' property. :p

Oh, and being an evil Sith, she might use the shipboard weapons from the first ship to destroy the second ship before leaving, just because... :uhoh:
 
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Good luck. I hear sith sabers hurt like the dickens... Before shock sets in, at least..

- Kemrain the Not Predicting Good Odds Unless Tal Runs.

Ambrus, you make good points. Keeping her off a ship is probably for the best at the moment. If help arrives soon, in the form of Femi, we might be able to drive her off if we fight very smart. There are at least 8 blasters on the east side fo the hangar, and there may be grenades as well, which could be useful. There's plenty of cover, but she's a melee combatant, so that won't be as helpful. She uses 2 weapons, so she'll be at a penalty in a full attack action, but it's best not to suffer a full attack action anyway, so that's not of mush use.

I think finding the security terminal and activatign the security system could help 1X and Tal, and I'm sure 1X can sneak over to it. I can try to use Friendship on her and talk it out, but being shot at will put a damper on that fun. Hmmm.. She'd probably make her save, anyways.

- Kemrain the Trying to Think this Through.
 
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I've been mulling over most of the options you've mentioned in my head throughout the day. I've posted some quick questions for Shadow in the IC thread. Hopefully he'll answer them soon before he heads off to work. If so, I'll update my post with my intended actions before he returns tonight.
 

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