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{Full} The Burning plague

Hurricain, create your character so that we can finally start. At friday I will post the prologue of the story and write how you were hooked into the adventure based on your aligments and backgrounds. I will assume that you didn't know each other until now.
 

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Name: Drake Feladorn
Race: Human
Class: Rogue
Gender: Male
Height: 5'6
Weight: 135
Eyes: Blue
Hair: Blonde
al:CN

Ability Scores: Hit Points: 6
Str: 10 +0 intiative +6
Dex:16 +3
Con:10 +0
Wis: 10 +0 Attack: +0
Int: 14 +2 range +3
Cha:14 +2 Ac: 15

Saves
Fort : +0
Reflex +5
Will +0

Skills ( all have 4 ranks in each)
Hide +6
Move Siliently +6
Bluff +6
Disguise +6
Tumble +6
Pick Pocket +6
Gather Info +6
Sense Motive +4
Disable Device +6
Listen +2 ( have 2 ranks)
Spot +2 ( have 2 ranks)
Search +6

Feats
improve Intiative
dodge

equipment:
Rapier , Leather Armor , theives tools , Dagger , Light Crossbow , 50 bolts.

Description:
Drake has long blonde hair that he usually keeps tied back , he is clean cut and seems like he fits in just about anywhere he is. He wears a nice black cloak and carries a rapier on his side.

background:
Drake was raised on the streets of Calimport , he sooned joined a guild that seemed like a good job at the time. at first he got small jobs and was about to get a promotion until he slipped up. He stole a valuable magic item from a rival guild house pasha. The rival guild house found out so Drake always trying to get out of trouble planted the item in another guild house member ( one of his own ) that he didn't know , then sold that information to the rival guild house that he stole from. Well , it didn't work out so well and his plan fell through , so with two guild houses wanting to kill him , he left and began traveling , looking for bettter things.
 



Ashrem Bayle said:
*bump*

Ready when you are.

NOTE: I don't post much on the weekends, but during the week I can post every day.

Same here. I suspect that this is the case for most players here.
 


Here's Dev the halfling

Dev: male lightfoot halfling Abjurer1; CR1; small humanoid (halfling); HD 1d4; hp 4; Init +2; Spd 20 ft.; AC 14, touch 14, flat-footed 11; Atk +0 melee (1d4/19-20, dagger) or +4 ranged (1d8, light crossbow); SQ halfling traits; AL CG; SV Fort +0, Ref +3, Will +2; Str 8, Dex 16, Con 10, Int 16, Wis 10, Cha 12.

Skills and feats: Alchemy +7, Bluff +3, Climb +3, Concentration +4, Knowledge (arcana) +7, Jump +3, Move Silently +5, Listen +2, Spellcraft +7; Scribe Scroll, Spellcasting Prodigy.

Spellbook: 0-resistance, ray of frost, detect poison, daze, flare, light, disrupt undead, mage hand, mending, opne/close, arcane mark, detect magic, prestidigitation, read magic; 1st- burning hands, shield, obscuring mist, magic missile, protection from evil, spider climb, sleep.

Spells per day 3/3; base DC 14 + spell level. Prohibited school: Illusion.

Gear: daggers [2], light crossbow, case with 20 bolts, sack, waterskin, spellbook, spell components pouch, alchemist's fire, torches [2], parchment sheets [5], ink and pen.

Physical description: Dev is average sized halfling, 3'5" to be precise. His brown hair is shoulder-length and he sports a long braid that runs down his back. Sparkling blue eyes dart back and forth. He wears black breeches and a white tunic upon which are embroidered red patterns of fire on the shoulders. A light green to gray cloak wraps his slight body. A crossbow hangs on this right shoulder and his spellbook, on the left.

Background: Dev was born in the halfling town of Corm Orp nestled inside the Western Heartlands. Son of a tobacco farmer, Dev spent most of his childhood tending the farm. When he reached adulthood, as halfling tradition suggests, he was allowed to pursue any trade he wanted. He left his home town to live in the Proskur, where he was under the employ of a wizard. Dev, originally, did small tasks for the wizard, and eventually, as he showed some knack in magic, the wizard took him as an apprentice. His studies are now over, and the lightfoot halfling wanders Faerun for adventure.

Just copied my character from the other thread to this one. I also added Dev's description and background. Is everything alright? Am I too late?
 

Val Kyriea: Male Half-Elf Paladin1; CR1; Medium humanoid (half-elf); HD 1d10; hp 10; Init +4; Spd 30/20 in armor ft.; AC 16, touch 10, flat-footed 16; Atk +3 melee (1d8, 19-20/x2, Long Sword) or +1 ranged (1d6, x3, Shortbow); SQ half-elf traits; AL LG; SV Fort +5, Ref +2, Will +4; Str 14, Dex 10, Con 10, Int 10, Wis 14, Cha 14.

Skills and feats: Improved Initiative, Diplomacy: 4/+6, Ride: 4/+4

Paladin Abilities: Lay on Hands: 2 points, Detect Evil at will, Divine Grace: +2 to all saves (added in already), Divine Health.

Gear: Scale Mail +4 AC, Large shield +2 AC, Longsword, Shortbow, Backpack with waterskin, 1 day’s rations, bedroll, sack, flint and steel, Hooded lantern, 3 pints of oil, Quiver w/20 arrows, Wooden holy symbol of Helm.

Appearance: Val stands 5’11” and 175 pounds. He has short white hair with silver highlights, a Vandyke beard and royal blue eyes. His normal clothing consists of traveler’s breaches, tunic and boots and a walking stick/quarterstaff. He rarely is in armor with out going to battle. He is pleasant and charming and looks after his companions like they were his own children.

Bio: Val comes from a long line of warriors. His father was a human and a lay cleric of Helm. Val has never met his mother. He was raised in a middle-sized town and worked as a guardsman in the city militia until he “got the calling” of the Paladin. He has since dedicated himself to seeking out evil.
 

Interesting party mix...
Paladin
Ranger
Rogue
Mage/Abjurer
Fighter
and a DRIDER????????????????????????????????

I hope we know one another before the game starts or Val will be going nuts. Not trusting his own senses.
 


Into the Woods

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