Evil Ujio
First Post
I hate getting my editions messed up thanks for the clarificationEndur said:3.5 Rangers can take their own race as a favored enemy. That restriction was only in 3.0.
I hate getting my editions messed up thanks for the clarificationEndur said:3.5 Rangers can take their own race as a favored enemy. That restriction was only in 3.0.
Yeah sort of his other hand is a mithril mechanical hand but yeah... and sure he can know it, it isn't forgotten lore... more a boogie man story nowVoadam said:All elves, cool.
I like the story of She as well.
Can my character know the story as a historical myth "Once believed long ago." He is a bard with knowledge history after all.
So the sun god is like Tyr with one hand then?
Endur said:If everyone else is going to be an elf, I may as well play an elf too.
Voadam said:To be rounded out when I find out starting bard gold
Thanee said:@Endur: See? Not all characters are elven, anyways.Though, we are pretty close.
Bye
Thanee
Festy_Dog said:Alright, here's Saxon. I've hacked his history down from a little over 3000 words (it grew game by game) but I'm still not sure whether it contains too much.
History:
[sblock]Saxon was born in a cold climate to a teenage couple who had fled their home town on discovery of the pregnancy. The cold and weakness after childbirth claimed his mother, leaving his father to raise him. Once Saxon was old enough to take care of himself his father set out to adventure and make a fortune for them both to live happily ever after on, but was never seen again.
They had lived a distance from a frontier town, so supplies were available when he could be bothered to find something worth trading. Apart from that, during his solitude he did not have frequent interaction with other people, so he grew closer to the land itself. In one particular instance he had earned the trust of a female wolf, and when she was carrying pups he helped her raise them. The runt of the litter, an albino by chance, was Mzarem. Saxon decided to raise him because if not he would have been claimed by the harsh elements. Little did Saxon know that Mzarem would grow into the mightiest of his litter, but lacked most of the skills he would have learned having been raised by a human. The pair were closely bonded, somehow brothers despite the gap of species, perhaps Mzarem would have been his brother had his mother lived longer.
Time passed and the two became somewhat of a story told to travellers and peddlers, the boy and his huge white wolf who mastered the frigid surrounds. But it was not quite as the story was told. Humans were never designed to survive long in such a harsh environs, and as the young boy seemed to gain wisdom in his solitude the climate wore at his health in a strange kind of exchange. It would have eventually killed him had his grandfather not found him, and took him to live in the actual frontier town. His health stabilised, but never truly recovered, leaving him with a persistant dry cough that some people found a little creepy. This didn't help when it came to building relations with non-animals.
His grandfather though, a paladin who had sought out his missing son after retirement, was able to befriend him. The two never really saw eye to eye, as Saxon seemed somewhat cold and uncaring toward human matters, but they were close nonetheless. It wasn't until a few months after they had been living together that Saxon's grandfather noticed Saxon's birthmark. About the size of a clenched fist, and so accurate it could have been mistaken for a tattoo, was the sign of the spinner. The discovery daunted the old man at first, but he thought he should do something about it, and urged Saxon to join the local druids' grove he had heard rumour of.
Though hesitant at first, he came to feel at home amoung the druids, but as soon as he had actually become proficient old age took his grandfather. Having lost the last relative he knew of, he realised there was nothing tying him to that place, and with Mzarem in tow he started travelling simply to see where the road would take him. Undoubtedly, it would take him directly to where he was supposed to go.[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.