• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Full - Waiting for complete characters] Loex’edar: The Dragon War

Wrahn said:
Not that I want to agrue with the GM, Zathros has Good manueverability, he has no minimum move distance forward and can hover without the feat.
Aw crap, I don't know how I missed that. I guess now I'll chalk it up to me, rather than your inexperience :o
Fortunately, invisiblecastle keeps records of your past rolls, so no harm done- and I'll remember that one for the future. Sorry.
 

log in or register to remove this ad

Jdvn1 said:
Is there a way for me to get a full attack in midair? I'm fine with grappling in midair and falling, though.
As I'm learning in the post directly above this one, there are a few ways to get a full attack in midair- hovering (through the feat or else good or better maneuverability), or using flying magic (which, come to think of it, is just another way to get good maneuverability). As far as I know, you don't have any of those options open to you. If you want to grapple the guy, that's cool. Just be aware that you'll be hitting the ground in about 3 rounds.
 

scout989 said:
Nonlethal Force- CArc is the only one of the set I don't own, naturally :( So I don't know the spell you used, I'll just take your word for how it works. My question is- how much damage am I rolling? Your sblock was exceptionally informative (thank you), but I wanted to make sure- it's only 2d6 as far as damage goes, right?

Yes, it is 2d6 per round. It lasts for 14 rounds against those that it inflicts. That should help interfere with enemy casting (perhaps - at least draw a concentration check if nothing else) as well as dazzle them for a round - helping the attacks of the others this upcoming round.

As for the effect, as you probably guessed the spell goes off in a circular area - like a fireball.
 

Nonlethal Force said:
Yes, it is 2d6 per round. It lasts for 14 rounds against those that it inflicts. That should help interfere with enemy casting (perhaps - at least draw a concentration check if nothing else) as well as dazzle them for a round - helping the attacks of the others this upcoming round.

As for the effect, as you probably guessed the spell goes off in a circular area - like a fireball.
All right, one last question to make sure I know all I need to know- Does the spell effect anyone who enters the original AoE on every round, or does it somehow "cling" to those it originally affected?
 

Here is the text:
CAr said:
A blazing ball of light is hurled toward the point you designate, errupting into a brilliant hovering sphere. All sighted creatures in the area are dazzled (no save), and the heat from the blistering radiance deals 2d6 points of fire damage to all creatures and objects in the area each round on your turn.
 

Okay, then in that case I need to know the radies of effect. You can tell me where you want it centered, and I'll be happy to help you figure out where to put it so you don't hurt anyone but the dragonkin, if you like.
 

Radius of efect is 50 ft radius.

Sorry, I'd have given that to you earlier but I thought I put it in my post. Apparently not.

If you'd like, if you tell me what books you don't have I can put all the spells that I selected from the sources you don't have in my character sheet. There aren't that many from other sources, so its no big deal. I realize you are waiting for the rest of the dragon's actions to post (at least I hope) ... but if I post the other stuff you'll not ahve to wait again. Sorry!

Edit: Since I know you don't have Complete Arcane ... I already put the two spells I used on my post in the RG thread so you can have them. The only other source I draw from besides the PHB is the Complete Divine. If you need those spells, just let me know.
 
Last edited:

No, I own CDiv, so you're covered there. Unfortunately, I'm moving at the end of this month, so money is a little tighter now than usual- otherwise I'd have just gone out and bought CArc for the game. As it is, I highly appreciate that you're making this easier on me- thanks!
I am just too unskilled at math to figure out exactly where to set the point of origin for your purposes, so unless someone really wants to take the positions and apply some more brainpower than I can bring to bear, I'll just say that you can manage to hit the cleric and archer without hitting anyone else. However, anyone flying around in that area had better be careful because there's a damn great big floating ball of light there!
 

scout989 said:
I am just too unskilled at math to figure out exactly where to set the point of origin for your purposes, so unless someone really wants to take the positions and apply some more brainpower than I can bring to bear, I'll just say that you can manage to hit the cleric and archer without hitting anyone else.

As a former math teacher ... I'll assure you that it can be done. Just barely mind you - Versveshedar and his opponent are close, but it works out.

scoute989 said:
However, anyone flying around in that area had better be careful because there's a damn great big floating ball of light there!

And if by that you mean it is going to last for the full 14 rounds, then ...

It would make an excellent thing to "push enemy spellcasters into" if there are any big powerful dragons who might be able to bullrush a weaker caster.

I don't know if that is a legitimate tactic for anyone ... but the ball will last for 14 rounds. Oh yeah, its fire damage, so anyone immune to fire damage need not fear it, right mister DM?

Think of it as a free 2d6 damage just for getting your opponent in there. Well, for anyone who thinks they can push their opponent into it and if they think it is worth their effort.
 

scout989 said:
As I'm learning in the post directly above this one, there are a few ways to get a full attack in midair- hovering (through the feat or else good or better maneuverability), or using flying magic (which, come to think of it, is just another way to get good maneuverability). As far as I know, you don't have any of those options open to you. If you want to grapple the guy, that's cool. Just be aware that you'll be hitting the ground in about 3 rounds.
Yow, 3 rounds. I'm fine with that. Out of curiosity, though, how far is the drop? I'd let go after the 2nd round since it takes a full round to recover from a fall.
 

Into the Woods

Remove ads

Top