• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Full - Waiting for complete characters] Loex’edar: The Dragon War

Actually, if you don't follow exactly where Versveshedar is going, you can fly ahead on the level, breathe down on them, and then climb to situate yourself for next round- that'll give you more height.
If you decide to do that, just give me a description of where you want to be in relationship to them (i.e. how far away to either side) so I know where to place you.
 

log in or register to remove this ad

scout989 said:
Also, I've been looking for a while for a way to draw you guys 3-D maps, so you can see your relative positions, but I haven't found anything. Does anyone know of a program that will help me do that?
The only think I can think of to do is a top-down standard grid view with numbers on each person to tell the height (relative height, that is--choose someone to be 0, and list everyone else as +50' or -25' or whatever).
 

The only thing I can think redily to do offhand is to use a program like Adobe Phoshop (?) to create an image with layers. You could upload the image tothe site .. but that would be alot of uploading with position changes all the time. I don't really know any other answer then except to describe distances in right angle format.

For example, for this combat distance could be relative to the front pair of opponents. You could describe it like this (Admittedly the locations are wrong):

Luminous ends up 20 feet behind them and 40 feet above.
Versvesh ends up 30 feet to the right and 10 feet above.
Flitterdust is 70 feet in front of them and 30 feet above.

etc ... etc ... etc

(forward = towards where the party started from, behind = beyond the enemy from the party's original location, left = the left as the party looks at the enemy, right = to the right as the party looks at the enemy, and above and below are hopefully self-explanatory).

By using right angle measurements, you are always comparing things along these 6 directions. I used to be a math teacher, so I'll go into that mode for those of you that understand math. If you were to make a triangle so that the hypotenuse is the actual distance between the dragons, one leg of the triangle is the vertical distance up/down, and the other leg is made up of the horizontal distance ... you are stating the distance by way of the legs of the triangle instead of using the hypotenuse.

Okay, math lesson over. But ... this could get quite complicated when given direction when a picture could do the job so much easier. Other than uploading a layers pic (or using Jdvn1's suggestion (which I like better than the layer photo myself) is a good idea.

What about this as an example? Note: Distances are not meant to be correct for this actual battle...
[Sblock]I left all the other dragons out for simplicity, but they would obviously be added in to a real example.

Code:
--------------------
|        AB        |
|                  |
|                  |
|        CD        |
|                  |
|                  |
|          F       |
--------------------
Note: A,B,C,D are the opponents. F=Flitterdust. Each "-" & "|" represents 10 feet.

Height: A,B,C,D are 100 feet above ground.
F is 120 feet above ground.
etc ... etc ... etc[/Sblock]

Of course, the "-" and "|" could represent any distance.

This might make it a little easier. The problem with this idea is if you have someone directly above someone else. But then you could just say "X=both ___ and ___" and give their heights seperately.

It probably could work. The code function is nice because it treats all the characters as having the same width - so it is only a matter of counting out characters to get things placed correctly. It is time-consuming, but could do the trick.
 
Last edited:

Thank you, Jdvn1 and Nonlethal Force, for your suggestions. I'm probably going to go with the code map for the moment, as it allows me to not have to figure out any of the easier ways to do it (I didn't originally sign up for that part of this undertaking, so I didn't have anything set up- sorry).
If Wrahn, Goddess FallenAngel, and Shayuri decide where they're going, I'll create and post a map of everything that's happened up to Tailspinner's turn.
 

As the others join melee, I'll break formation and circle the melee at about 60' distance. If one of them tries to melee me, expect me to accelerate. :)
 

Shayuri said:
As the others join melee, I'll break formation and circle the melee at about 60' distance. If one of them tries to melee me, expect me to accelerate. :)
To clarify- there are really two separate melees happening, so should I take that to mean that you'll get no closer than 60' to either of them? And second, in case it matters, are you planning on going to the right or left (Shayuri's R or L as facing melees)?

Keeping track of all these characters (11 right now) in 3 dimensions and over the kind of distances you can cover isn't an easy thing at all- originally, I was going to do nothing but handle that side of things while AmorFati concentrated on the story. I don't mind taking over both ends of the job, but I do have two requests (for now): first, please don't be mad if I can't make this game go as fast as I wanted, or if I mess something up; second, please be as specific as possible when describing the mechanics of movement- it'll really help cut down on how much time I spend trying to figure out where everyone is.

Thanks, everyone. I'll do my best to give you all a fun game, just please be patient with my mistakes.
Scout
 

Sorry, I was having trouble with my cable modem the last couple of days (stupid cox). To clarify, I believe I am coming up beneath them and breathing. I probably didn't drop far enough so 70 feet distance from us dropping at a 45 degree angle and dropping 45 feet (which because of the angle is 30feet forward), leveling off 15 feet and climbing back up 30 feet (which counts double for climbing) and breathing. Which gives me the distance I need. I am not sure of the angle to block the shot of the archer at this point, but hopefully he will be distracted.

Isn't tactical movement grand?
 

No worries, Scout. My apologies for being vague. :)

Shay will veer left and start circling clockwise, trying to keep at least 60' distance from melees. Not varying altitude for now.
 

Wrahn said:
Sorry, I was having trouble with my cable modem the last couple of days (stupid cox).

Are you sure it was your modem? EnWorld was down the last 36 hours or so because of the hurricane in Florida. Their server is in Ft. Meyers, apparently.

As for Flitterdust, he intends to stay the 70 feet distacne from the front melee and hover using his maneuverability. He won't move unless the groups move. So Flitterdust won't be hard to keep track of. And ... I'll intentionally try and keep it simple because I know the melee and breathers in the party are going to keep you busy enough. No need to have me occupying your time.

If you need help, scout, you can ask. Hopefully if we are all clear about putting up or mods for our rolls, our movement, and our spells/variables/damage it should be clearer at least!
 

Nonlethal Force said:
Are you sure it was your modem? EnWorld was down the last 36 hours or so because of the hurricane in Florida. Their server is in Ft. Meyers, apparently.
Wow, I always wondered.
 

Into the Woods

Remove ads

Top