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[Full - Waiting for complete characters] Loex’edar: The Dragon War

I've got no problem with it. I generally look at it a little differently, but I think it's cool that you've made that choice- I just wanted to be sure it wasn't an oversight or something.
 

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Woah, I missed something. There are four of them? I must've misread the post earlier. My actions are assuming that there is the party, 70 feet away there are the two more fighter types (one with a bow) and another 60 feet back and above are the two who've already cast and are preparing another cast. If this is correct, my actions should be clear and might (possibly) take casre of the casting ones.
 

Nonlethal Force said:
Woah, I missed something. There are four of them? I must've misread the post earlier. My actions are assuming that there is the party, 70 feet away there are the two more fighter types (one with a bow) and another 60 feet back and above are the two who've already cast and are preparing another cast. If this is correct, my actions should be clear and might (possibly) take casre of the casting ones.
I never did get around to posting how many of them there were before my most recent post. Also, not quite correct. The one with the bow and the unarmored one are at the back, while the one with the big stick and the armored magic-user are coming ahead.
 

scout989 said:
The one with the bow and the unarmored one are at the back, while the one with the big stick and the armored magic-user are coming ahead.

Okay, then nothing needs to change. Just have the spell be centered on the unarmored caster in the back.
 

Not that it's a big deal, but I hope those of you attacking are taking advantage of the Bless spell that Flitterdust provided before combat begins. It's got a duration of 14 minutes, so it'll be around a while.
 


All right, I have two requests for posting that will make my life very much easier. First, if you use a breath weapon, please include its range along with the other statistics (DC, damage, area etc.). Second, when describing movement- if you are interacting with another character or NPC, please state in an sblock exactly how far away and in which direction you end your turn- that'll help me map positions more effectively, and hopefully lead to fewer misunderstandings as to relative position.

Also, I've been looking for a while for a way to draw you guys 3-D maps, so you can see your relative positions, but I haven't found anything. Does anyone know of a program that will help me do that?

I'll post a little later today with the results of our most recent combat round.

Edit: Still waiting for Tailspinner before posting full results, but I'll post everything up to his turn.
 
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In case some of you are unaware of the movement rules in three dimensions (aka flying) the relavent rules are listed here

The most relevant part to us big clumsy flying dragon people is:
Minimum Forward Speed: If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.

Which I believe applies to all of us except Zathros and Flitterdust
 

Wrahn said:
In case some of you are unaware of the movement rules in three dimensions (aka flying) the relavent rules are listed here

The most relevant part to us big clumsy flying dragon people is:


Which I believe applies to all of us except Zathros and Flitterdust
Thank you for pointing that out, Wrahn. As it stands right now, three people are in danger of falling afoul of that rule if they don't change their stated actions (or at least add in something about where they fly when they've done them): Shayuri (must move, since you don't have Hover), Goddess FallenAngel and Wrahn (you both moved only about 60 feet so far). For Wrahn and GFA, since you both have Flyby Attack, you can move where you stated, breath, and then move again- but I need to know where.
Edit: Wrahn, you have moved only about 50 feet so far. GFA, because you have no max. down angle, you can have used anywhere between about 50 and 90 feet of movement getting into breathing position- your choice.
 
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Can I move, breathe, then fly up and over the enemy, with the intent of being able to divebomb/attack one next round? Whichever amount of movement (50' or 90') would be best for that... (it's hard to visualize for me :)).
 

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