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[Full - Waiting for complete characters] Loex’edar: The Dragon War

Keia said:
My idea for my dragon is a Radiant Dragon 10 HD / +2 LA / Swashbuckler 3 / Paladin 3. How does that sound? Any ideas? problems? Etc.?

Keia
No, that sounds like a perfectly doable character. As for ideas, I'd think about making sure you get up to Pal4, and checking out the divine feats in CWar- the undead one in particular could help shore up one of your weak points (undead aren't affected by insightful strike).
 

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As far as rolling goes, is it acceptable to trust the DM? That's just the tradition I know and I'm afraid I might forget to roll and I'd hate to hold up the game on account of it.

I have no problem trusting the DM to roll for me.

Edit: Also, when casting a spell (As Flitterdust has done) would you prefer us to use a spoiler text as I did to tell you what spell is being cast? Or should we put it in an Sblock? Or should we just put in out in the open as a part of the text? Personally, I prefer the Spoiler text or the Sblock as it hides the game mechanics from a normal perusal of the text. But I'll do as you desire.

And ... unless anyone objects I'll use Olive as Flitterdust's language color - I'm accustomed to that color. If there is an objection, I'll gladly change.
 
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Nonlethal Force said:
As far as rolling goes, is it acceptable to trust the DM? That's just the tradition I know and I'm afraid I might forget to roll and I'd hate to hold up the game on account of it.

I have no problem trusting the DM to roll for me.

Edit: Also, when casting a spell (As Flitterdust has done) would you prefer us to use a spoiler text as I did to tell you what spell is being cast? Or should we put it in an Sblock? Or should we just put in out in the open as a part of the text? Personally, I prefer the Spoiler text or the Sblock as it hides the game mechanics from a normal perusal of the text. But I'll do as you desire.

And ... unless anyone objects I'll use Olive as Flitterdust's language color - I'm accustomed to that color. If there is an objection, I'll gladly change.
I've no problem rolling the dice for everyone, actually. However, I'd prefer to do that only if I'm going to be doing it for everyone- otherwise I'll eventually get confused and hold the game up myself. So, a poll- how does everyone want the rolling to be done? I'm happy either way.

My personal preference is for mechanics and such to be in sblocks, so that descriptive text is more easily readable. However, I don't feel strongly about that- do it however you like best.
 

I don't have a preference either way. There are advantages to both. If you roll for us, we can declare our actions and then you can narrate what happens, it is quicker and cleaner. If we roll, chances are we are going to know our characters better and will get the correct modifiers from our characters (if not environmental ones). So I am good with whatever.
 

I don't mind either way, but I have noticed the game goes faster when the GM rolls.

The best way I've done of seeing it is the player posts his action and then includes the modifiers for the skills he wants (so the GM gets the modifier right) and then the GM narrarates and includes the result of the roll. Something like.
______________________________________
Seeing the enemies arrive, Jozan raises his symbol and chants a prayer.

ooc: Cast Bless
[sblock=Bless]The spell Bless is in here[/sblock]
______________________________________
Tordek runs up to the kobold, slicing his sword at him.

ooc: Attack with charge +6 Damage 1d8+2
________________________________
Having seen his opponent, Tordek dashes at the kobold and draws his sword in one swift motion. The sword slices through the kobold, leaving a mortal gash on his chest, dropping the kobold immediately.

[sblock]Kobolds move forward
Jozan casts Bless (+1 to attacks)
Tordek charges: 6+18=24 Hit! One short of a crit threat!
Kobold takes 5+2=7 damage and dies[/sblock]
 

Jdvn1 said:
I don't mind either way, but I have noticed the game goes faster when the GM rolls.

The best way I've done of seeing it is the player posts his action and then includes the modifiers for the skills he wants (so the GM gets the modifier right) and then the GM narrarates and includes the result of the roll.

I would second the "game goes faster with GM rolls" part. I believe that is absolutely true. In the games I run - assuming everyone posts daily - I can often get through two full rounds of combat in a single day ... always at least one full round though.


If the DM is to rol for us, as far as making sure the rolls are done correctly here is what I would suggest as an example using Flitterdust's actual stats. These are very similar to what Jdvn1 has already posted, so it shouldn't surprise anyone with anything new:

Completely made-up example:

---------
Flitterdust notices the strange dragon over on the side of the valley. Flitterdust also notices how the dragon seems to be eyeing them suspiciously. He flutters up to about 30 feet from the dragon and lands, bowing as he lands. "Pardon me, esteemed dragon. I can't help but notice that you happen to be wary of my friends and myself. Is there anything that I can say or do to assure you that we mean to bring you absolutely no harm? In fact, we would love to speak to you if you would have our greeting."

[Sblock]Using Diplomacy to ensure the dragon is as friendly as possible. Diplomacy: +35[/Sblock]
-------

Or, if the DMs would want it, the Sblock could read:
[Sblock]Using Diplomacy to ensure the dragon is as friendly as possible. Diplomacy: +35 {+7(mod)+20(ranks)+8(Synergy:Bluff,Knowledge,SenseMotive and Feat:Negotiator)}[/Sblock]

The extra info added is easily enough done from my perspective, although not needed if the DM doesn't want it.


I also like what Wrahn says in that if we don't do the rolling, it may be easier for the DM to take our action declarations and put them together in a nice, neat, and quite easily read post. I have founf that to be true in my example as well.

In the end, though, I'll do whatever gets decided. Not a major issue, just wanted to make sure.
 


From what I have seen the creatures are some half a mile distant, yet I see some people intending to close and attack on their first action. Either 1)People are moving a lot faster than I realized or 2) there is a misunderstanding of the exact situation (on either my part or those who are attacking in the initial round)

I am assuming 2 from above, so could we get clarification of the scene?
 

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