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[Full - Waiting for complete characters] Loex’edar: The Dragon War

Wrahn said:
From what I have seen the creatures are some half a mile distant, yet I see some people intending to close and attack on their first action. Either 1)People are moving a lot faster than I realized or 2) there is a misunderstanding of the exact situation (on either my part or those who are attacking in the initial round)

I am assuming 2 from above, so could we get clarification of the scene?
Beat me to it, Wrahn: by my very off-the-cuff approximation, it will take about 3 rounds to close within melee range of the dragonkin (which, BTW, anyone with even a few ranks in Know(arcana) will be able to identify). So, you have a few rounds now for your characters to buff and discuss tactics while you're closing.
 

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I assumed they were farther away than we could reach in one round - I won't be doing any other actions until then but flying, so I posted my next action as well. Sorry, it's what some of my other PBP DMs request, so it's what I did. If you'd prefer we keep to round-by-round, that's fine, I didn't know...
 

Goddess FallenAngel said:
I assumed they were farther away than we could reach in one round - I won't be doing any other actions until then but flying, so I posted my next action as well. Sorry, it's what some of my other PBP DMs request, so it's what I did. If you'd prefer we keep to round-by-round, that's fine, I didn't know...
No problem- I'm obviously kinda new to PbP DMing, so everyone please bear with me while I get things figured out. I'll be happy to just carry your action forward, GFA- the same goes for anyone who doesn't want to change their posted actions.
 

Wrahn said:
From what I have seen the creatures are some half a mile distant, yet I see some people intending to close and attack on their first action. Either 1)People are moving a lot faster than I realized or 2) there is a misunderstanding of the exact situation (on either my part or those who are attacking in the initial round)

I am assuming 2 from above, so could we get clarification of the scene?
I hope you don't mean my character. :uhoh: He's the sort that'll run ahead and fight unless someone stops him (which isn't hard--a simple, "Wait, let's try this ___) would suffice.
 


Jdvn1 said:
I hope you don't mean my character. :uhoh: He's the sort that'll run ahead and fight unless someone stops him (which isn't hard--a simple, "Wait, let's try this ___) would suffice.
Oh no, it's just that, since I messed up, I thought I'd give everyone a chance to respond to my clarifications. Don't worry, I'm sure you'll be fine... :]
 

Well, the spell Flitterdust cast has got a duration of 14 minutes. The spell was chosen because of the duration. I figured with the distance the pack would soon split up - but with then hopefully high Init roll I could get a boost in before everyone went their ways.

Flitterdust is quite content to watch the battle, respond to fallen comrades, and watch for coming reinforcements at this point.
 

Nonlethal Force, just wanted to make sure I haven't missed anything (cause it seems an odd choice for a casting character): Flitterdust has no ranks in Spellcraft?
 

Also, obviously, I'm just going ahead and rolling for everyone. However, as was shown in the examples above, I'd really appreciate an sblock with the appropriate modifiers for whatever it is you're trying to do, so that I don't have to keep going back and forth between three screens to figure out what's going on.
 

scout989 said:
Nonlethal Force, Flitterdust has no ranks in Spellcraft?

Yes, that is correct - and it is a bit of an odd choice.

But personally, I've always had trouble with allowing Spellcraft to be a class skill for spontaneous casters (those with known spells like sorcerers, bards, and favored souls - NOT clerics). If their magic just comes to them out of their personality, I personally have always felt like they should really truly only know things that are just like their own. In-game, in order for them to be able to identify other spells/spell effects that are not their own I would imagine they should require study. And study usually implies a more wizardly class.

But that is just my personal opinion. I exclude clerics and those that cast like clerics because technically they can cast all the spells available to them, so it would not be unreasonable for them to have knowledge of all the spells and an idea of how each one works.

Yes, I realize this shoots a large hole in one very specific area of Flitterdust. But I think that it makes the "feel" of the character much more like a truly spontaneous caster would feel. Literally, all Flitterdust really knows in the area of casting magic is that which comes to him - his own spells and the like. [Admittedly he does have outside knowledge into some magic things through his knowledge skills - but this allows him to be comfortable in the world of magic yet not able to identify every spell out there when he can't cast them]

I hope that makes some sense as to a rationale for it. It may be dumb ... but I guess its a flavor thing.
 

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