Jemal
Adventurer
Nali - That works fine, there's actually a suggested way to do just that in the book, just make the base range of the power Touch, and it starts at you (Which makes sense for the power, He starts the ground moving and it streams outward from him). Also to account for the price drop, I added a Trip effect to it, representing the rolling earth knocking people down, which fits nicely
Well, here's version 2.0
[sblock=Col. William, Earth Alchemist]
William, the Flowing Earth Alchemist - PL 11
Abilities:
STR 14 (+2)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 12 (+1)
CHA 12 (+1)
Movement: 100ft, Jump 185 ft
Combat :
Offense:
Base Attack +6
Attacks:
Officers Sword: +12, Toughness DC 25, Crit 19-20
Earth Spike: +12, Toughness DC 25
Earth Blast: Reflex DC 21, Toughness DC 26, Shapeable Area(22 5' cubes)
Defenses:
Defense 20 (+4 Base +6 dodge)
Toughness +12 (5 Equipment +3 con +4 Dodge)
Fort +10 (7 base + 3 con), Reflex +10 (6 base + 4 dex), Will +8 (7 base + 1 wis)
Skills: (68 ranks) *=Skill Mastery
Knowledges: Alchemy(+12/10)*; Earth Sciences(+6/4); Military(+6/4);
Bluff(+12/11), Diplomacy(+8/6), Notice(+12/11)*, Acrobatics(+15/11)*, Sense Motive(+12/11)*
Feats(23): Defensive Roll 4, Dodge Focus 6, Luck 2, Accurate Attack, All-out attack, Power Attack, Defensive Attack, Assessment, Benefit: Military Rank 3, Equipment, Skill Mastery(Acrobatics, Sense Motive, Notice, Knowledge:Alchemy), Uncanny Dodge
Powers(53):
Alchemy Rank 3 (9 pts) - Transform, Only Inanimate Objects(5 base), PF: ProgressionX3, Must draw circle [Touch(-1), Distracting(-1), Action(-1)] *50 pounds*
Earth Alchemy 4 (4 pts) - Enhanced Alchemy Limited to Earth(-1), *1000 pounds*
Earth Spike(25 pts): Blast Rank 10 - Penetrating(+1), PF: AccurateX3, Indirect, Limited[Earth(-1)]
AP Earth Blast: Blast 11, Area: Shapeable(+1), PF: ProgressionX1, Touch Range(-1), Limited[Earth(-1)], Linked: Trip 11, PF: Improved Trip
Officers Sword (9 pts - Device Rank 3)
-Strike Rank 8, PF: Mighty, AccurateX3, Improved Block, Improved Disarm, Improved Crit
Earthshaper boots (6 pts - Device rank 2, Limited: Earth)
-Speed 1 (1 pt), Leaping 2 (2 pts), Immovable 3 (3 pts), Immunity: Falling onto Earth(2 pts), Sure-footed(2 pts)
Unknown Powers: 20 pts
Equipment:
Officers Breast Plate(5 ep)
Drawbacks:
Tradeoffs: -1 def/+1 tough, +1 atk/-1 dmg
Spent:
26 Abilities + 20 Combat + 20 Saves + 17 Skills + 23 Feats + 53 Powers +20 Unknown = 179
Had:
25 abilities + 35 combat/saves + 20 skills/feats + 55 powers + 35 freebies + 10 Unknown = 180
Many of Williams powers are Limited to earth-based effects.
Earth Alchemy: fairly self-explanatory - William is better at Transmuting Earth/stone than he is at everything else
Earth Spike/Blast: The attack juts out from the earth, so is limited to only being able to strike those near Earth/Stone: Up a tree, or on top of a building, or inside a train would make it unusable. Earth Spike is a single Stalagmite striking, Earth Blast is a rolling wave of earth.
Earthsaper Boots: They have a permanent, very well-drawn Alchemy circle on them which helps William in several ways, allowing him to 'push' off the ground much faster/harder than normal by making it push back (Increasing his speed and jumping abilities and making him harder to move when he doesn't want to be.
[/sblock]
Well, here's version 2.0
[sblock=Col. William, Earth Alchemist]
William, the Flowing Earth Alchemist - PL 11
Abilities:
STR 14 (+2)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 12 (+1)
CHA 12 (+1)
Movement: 100ft, Jump 185 ft
Combat :
Offense:
Base Attack +6
Attacks:
Officers Sword: +12, Toughness DC 25, Crit 19-20
Earth Spike: +12, Toughness DC 25
Earth Blast: Reflex DC 21, Toughness DC 26, Shapeable Area(22 5' cubes)
Defenses:
Defense 20 (+4 Base +6 dodge)
Toughness +12 (5 Equipment +3 con +4 Dodge)
Fort +10 (7 base + 3 con), Reflex +10 (6 base + 4 dex), Will +8 (7 base + 1 wis)
Skills: (68 ranks) *=Skill Mastery
Knowledges: Alchemy(+12/10)*; Earth Sciences(+6/4); Military(+6/4);
Bluff(+12/11), Diplomacy(+8/6), Notice(+12/11)*, Acrobatics(+15/11)*, Sense Motive(+12/11)*
Feats(23): Defensive Roll 4, Dodge Focus 6, Luck 2, Accurate Attack, All-out attack, Power Attack, Defensive Attack, Assessment, Benefit: Military Rank 3, Equipment, Skill Mastery(Acrobatics, Sense Motive, Notice, Knowledge:Alchemy), Uncanny Dodge
Powers(53):
Alchemy Rank 3 (9 pts) - Transform, Only Inanimate Objects(5 base), PF: ProgressionX3, Must draw circle [Touch(-1), Distracting(-1), Action(-1)] *50 pounds*
Earth Alchemy 4 (4 pts) - Enhanced Alchemy Limited to Earth(-1), *1000 pounds*
Earth Spike(25 pts): Blast Rank 10 - Penetrating(+1), PF: AccurateX3, Indirect, Limited[Earth(-1)]
AP Earth Blast: Blast 11, Area: Shapeable(+1), PF: ProgressionX1, Touch Range(-1), Limited[Earth(-1)], Linked: Trip 11, PF: Improved Trip
Officers Sword (9 pts - Device Rank 3)
-Strike Rank 8, PF: Mighty, AccurateX3, Improved Block, Improved Disarm, Improved Crit
Earthshaper boots (6 pts - Device rank 2, Limited: Earth)
-Speed 1 (1 pt), Leaping 2 (2 pts), Immovable 3 (3 pts), Immunity: Falling onto Earth(2 pts), Sure-footed(2 pts)
Unknown Powers: 20 pts
Equipment:
Officers Breast Plate(5 ep)
Drawbacks:
Tradeoffs: -1 def/+1 tough, +1 atk/-1 dmg
Spent:
26 Abilities + 20 Combat + 20 Saves + 17 Skills + 23 Feats + 53 Powers +20 Unknown = 179
Had:
25 abilities + 35 combat/saves + 20 skills/feats + 55 powers + 35 freebies + 10 Unknown = 180
Many of Williams powers are Limited to earth-based effects.
Earth Alchemy: fairly self-explanatory - William is better at Transmuting Earth/stone than he is at everything else
Earth Spike/Blast: The attack juts out from the earth, so is limited to only being able to strike those near Earth/Stone: Up a tree, or on top of a building, or inside a train would make it unusable. Earth Spike is a single Stalagmite striking, Earth Blast is a rolling wave of earth.
Earthsaper Boots: They have a permanent, very well-drawn Alchemy circle on them which helps William in several ways, allowing him to 'push' off the ground much faster/harder than normal by making it push back (Increasing his speed and jumping abilities and making him harder to move when he doesn't want to be.
[/sblock]