Wik
First Post
We had a good session today. Basically, the PCs decided they were going to attack the BBEG and kill her - they'd had enough of her crap, and they were going to storm her estate and finish her once and for all.
Then they realized that she had roughly two hundred guards, and decided they had to get some allies for the attack.
The entire session consisted of the PCs asking allies for help in the attack, planning the assault, and the like. And I mostly just sat back and let them go to work. There was no skill challenge. There were precious few die rolls. And I gave almost no input - I just responded to player queries.
They were able to get 40 Drow "Outriders" (basically, crossbow-wielding scouts) from the Drow Princess. They got 30 Eladrin Halberdiers from a watch captain ally who was willing to give some support. They got two druids to pitch in, which would help negate the BBEG's intelligent hedge that surrounds her house. They got a drow mage to help lead the attack. 10 Paladins of a martial order were willing to join as "non-combatant advisors". And another 10 of the order were willing to work as healers at an aid station. Another ally raised a mob of 100 common folk to deflect attacks and confuse the enemy. And the PCs were able to draw on their gang of loyal riffraff to distract the city watch.
The best part? All of this was player-driven. They would name the NPC who they felt owed them a favour, and they'd go talk to him/her. I would either have the NPC give what they could no problem, or set up a basic negotiation. Most of the NPCs owed the PCs, so it was kind of fun just letting the players pull in the favours owed them.
And the whole time, I kept thinking to myself all the other allies the PCs could have called on, but forgot about or ignored. Tiefling mercenaries. Half-Breeds loyal to one of the PCs. Mercenaries in the employ of a manipulative eladrin. And so on.
It was just really rewarding to have a session where very few dice were rolled, and all I did was say "yes" to the players, knowing throughout that everything I gave them was a result of months of play and hard work.
It doesn't even hurt knowing that next week, I'll probably have a dead BBEG to mourn.
Then they realized that she had roughly two hundred guards, and decided they had to get some allies for the attack.
The entire session consisted of the PCs asking allies for help in the attack, planning the assault, and the like. And I mostly just sat back and let them go to work. There was no skill challenge. There were precious few die rolls. And I gave almost no input - I just responded to player queries.
They were able to get 40 Drow "Outriders" (basically, crossbow-wielding scouts) from the Drow Princess. They got 30 Eladrin Halberdiers from a watch captain ally who was willing to give some support. They got two druids to pitch in, which would help negate the BBEG's intelligent hedge that surrounds her house. They got a drow mage to help lead the attack. 10 Paladins of a martial order were willing to join as "non-combatant advisors". And another 10 of the order were willing to work as healers at an aid station. Another ally raised a mob of 100 common folk to deflect attacks and confuse the enemy. And the PCs were able to draw on their gang of loyal riffraff to distract the city watch.
The best part? All of this was player-driven. They would name the NPC who they felt owed them a favour, and they'd go talk to him/her. I would either have the NPC give what they could no problem, or set up a basic negotiation. Most of the NPCs owed the PCs, so it was kind of fun just letting the players pull in the favours owed them.
And the whole time, I kept thinking to myself all the other allies the PCs could have called on, but forgot about or ignored. Tiefling mercenaries. Half-Breeds loyal to one of the PCs. Mercenaries in the employ of a manipulative eladrin. And so on.
It was just really rewarding to have a session where very few dice were rolled, and all I did was say "yes" to the players, knowing throughout that everything I gave them was a result of months of play and hard work.
It doesn't even hurt knowing that next week, I'll probably have a dead BBEG to mourn.
