Player characters in my campaign makes powerful enemies. Enemies wealth and influence to employ best hired killers money can buy.
Now I imagine best hired killers money can buy as being good at killing their marks but more importantly at staying alive. They would strike when and where they have overwhelming advantage.
I want to show my players they are facing dangerous professional.
What I would not like to do is to put it in terms of either spotting the attacker early enough or rolling new characters.
I would like to make encounter with an Assassin difficult, memorable and different from straightforward fight.
Any suggestions how to do that?
My first idea is to have the assassin stalk them - looking for opportunity to strike and providing them chances to spot something is up, investigate and then turn the table and hunt for him.
To make things more interesting I would give the party other things to do at the same time so they can not focus solely on the killer or dug in and wait him out.
Now I imagine best hired killers money can buy as being good at killing their marks but more importantly at staying alive. They would strike when and where they have overwhelming advantage.
I want to show my players they are facing dangerous professional.
What I would not like to do is to put it in terms of either spotting the attacker early enough or rolling new characters.
I would like to make encounter with an Assassin difficult, memorable and different from straightforward fight.
Any suggestions how to do that?
My first idea is to have the assassin stalk them - looking for opportunity to strike and providing them chances to spot something is up, investigate and then turn the table and hunt for him.
To make things more interesting I would give the party other things to do at the same time so they can not focus solely on the killer or dug in and wait him out.