BASHMAN
Basic Action Games
So today I finally got to PLAY 4e (instead of DMing it w/ the preview materials). I played the dwarf fighter, and aside from my daily, only used one maneuver-- Tide of Iron. I had me a lot of fun with that. I used it to push 2 enemies off the top of a 30' tower, and then in the final combat, we were fighting a demon that had to be pushed into a pool of sulfer to be defeated. 3 rounds in a row I use Tide of Iron to push him back. When he tried to move to get away, I did my AOO w/ +2 to stop him from leaving (I had already marked him) and then pushed him into it. It was really coo.... fun.
Our group consisted of a Fighter (me), Warlock, & Ranger. So a Defender & 2 Strikers. We had no cleric, no paladin, no potions, & no problems getting through 6 encounters (2 of which were w/ demons) and never had to take a 6 hour rest (though the last fight we all came close to taking an eternal rest).
This is interesting b/c earlier that day, I GMed twice. Both were TPKs. First was the Wizard & Rogue, refusing the help on an NPC paladin, and later try to kill him (and die for their trouble). There was some fun RP in this session (bargaining w/ the dragon instead of fighting it). There was also some very creative use of cantrips to avoid a fight-- since a cantrip is a minor action, you can cast 3 per round. From hiding, the wizard mage-handed a skull into the air and moved its mouth like a sock puppet, used Light to make its eyes glow, and ghost sound to make it say KILL YOU in draconic to a bunch of kobolds. Every fight I ran I did by the book using recomended XP values, but they kept getting creamed (no defender I think).
Second game I ran "Escape from Zanzer's Dungeon" (there is almost enough materials in preview stuff to just run it). This time the party was a Cleric, Rogue, NPC Berserker, & Wizard. Again, no defender, and again, TPK. They made it to the gnolls (which I had made "Claw fighters" (a party of 4 facing 2 of them) and they were EVICERATED by them. They had a ton of HP, could get 2 attacks/ round w/ +5 DMG per attack on top of the regular. Pack attack is GROSS.
So something I think I'll do is halve the HP that monsters have, and halve the XP per monster (slower advancement that way-- 1 level /20 fights). People complained how tough the danged kobolds were. The fights in general seemed to drag on way too long. I also think that a party cannot succeed w/o a defender to draw aggro & deal hefty damage.
Our group consisted of a Fighter (me), Warlock, & Ranger. So a Defender & 2 Strikers. We had no cleric, no paladin, no potions, & no problems getting through 6 encounters (2 of which were w/ demons) and never had to take a 6 hour rest (though the last fight we all came close to taking an eternal rest).
This is interesting b/c earlier that day, I GMed twice. Both were TPKs. First was the Wizard & Rogue, refusing the help on an NPC paladin, and later try to kill him (and die for their trouble). There was some fun RP in this session (bargaining w/ the dragon instead of fighting it). There was also some very creative use of cantrips to avoid a fight-- since a cantrip is a minor action, you can cast 3 per round. From hiding, the wizard mage-handed a skull into the air and moved its mouth like a sock puppet, used Light to make its eyes glow, and ghost sound to make it say KILL YOU in draconic to a bunch of kobolds. Every fight I ran I did by the book using recomended XP values, but they kept getting creamed (no defender I think).
Second game I ran "Escape from Zanzer's Dungeon" (there is almost enough materials in preview stuff to just run it). This time the party was a Cleric, Rogue, NPC Berserker, & Wizard. Again, no defender, and again, TPK. They made it to the gnolls (which I had made "Claw fighters" (a party of 4 facing 2 of them) and they were EVICERATED by them. They had a ton of HP, could get 2 attacks/ round w/ +5 DMG per attack on top of the regular. Pack attack is GROSS.
So something I think I'll do is halve the HP that monsters have, and halve the XP per monster (slower advancement that way-- 1 level /20 fights). People complained how tough the danged kobolds were. The fights in general seemed to drag on way too long. I also think that a party cannot succeed w/o a defender to draw aggro & deal hefty damage.