Zappo
Explorer
I was following this thread and kinda sad that I couldn't remember anything worth contributing, then
We botched half of the rolls of the evening, and literally spent the following two hours running in circles and screaming from just about everything, occasionally getting hurt in comical ways. I was using willpower to cancel botches, and before half of the session I ran out of it and was still botching like hell. The other character eventually frenzied, killed someone, and rolled a ridiculous number of successes on his humanity check. So, the storyteller decided that he was completely overwhelmed by guilt, and here I am barely controlling myself with another supposedly cold-hearted child of the night sitting in the middle of the road and crying.
Then the owner of the cow (a PC being introduced actually, but this doesn't change anything) shows up, and I try to tell him some story, and horribly fail or botch all my bluffing rolls... good thing he was a PC or we'd have had to attack him and I'm sure that I would have got beaten - like the previous session where I wanted to suck some blood from a drunken sailor at the harbor, and rolled everything so poor that I ended up getting severely beaten and I got out of it with less blood than I started with.
If I ever play that character again, I'm going to get a habit of only rolling one or two dice per check. At least I won't roll 4 ones...
Oooh, the White Wolf Botches (TM)! One of the reasons for which I dislike those games. The last vampire game I played in, there were two of us players, and we were supposed to go to the secluded mansion of another vampire and check whether the rumors of diabolism surrounding him were true. As soon as we arrived, this guy used a minor fear power on us. Both of us botched, and we ran away screaming. Then things got really funny.Salad Shooter said:Another session, a Werewolf game...
We botched half of the rolls of the evening, and literally spent the following two hours running in circles and screaming from just about everything, occasionally getting hurt in comical ways. I was using willpower to cancel botches, and before half of the session I ran out of it and was still botching like hell. The other character eventually frenzied, killed someone, and rolled a ridiculous number of successes on his humanity check. So, the storyteller decided that he was completely overwhelmed by guilt, and here I am barely controlling myself with another supposedly cold-hearted child of the night sitting in the middle of the road and crying.
Then the owner of the cow (a PC being introduced actually, but this doesn't change anything) shows up, and I try to tell him some story, and horribly fail or botch all my bluffing rolls... good thing he was a PC or we'd have had to attack him and I'm sure that I would have got beaten - like the previous session where I wanted to suck some blood from a drunken sailor at the harbor, and rolled everything so poor that I ended up getting severely beaten and I got out of it with less blood than I started with.
If I ever play that character again, I'm going to get a habit of only rolling one or two dice per check. At least I won't roll 4 ones...