Simon Magalis
First Post
Facial expressions on PCs are not allowed. When a PC dies, he will grunt, lie down rather gently, and lie there with the same blank expression he wore in life.
Counselors will be set up in Kelethin to deal with potential Wood Elf suicide jumpers.
NPCs are not allowed to walk or in any other way transport themselves unless it is to kill another living soul.
Seasons are not allowed. There will be no change in weather, flora, or fauna during the year. However, a calender will be maintained nonetheless down to the day of the week. Every five years, the calander will reset.
PCs will have voices like thunder. Anyone within four miles of a PC can hear anything the PC wishes if the PC shouts. However, anyone more than a foot outside of that radius will hear nothing.
Furthermore, the landscape will be divided by large earthy walls. Only by finding openings in these walls will PCs be able to traverse the world.
All NPCs and monsters will have a default movement rate of 60.
PCs are not allowed to walk unless dying. All healthy PCs must travel at a full sprint, even in town.
There is no distinction between PC and Player. Other than their name, they are one and the same. All PCs will refer to class, level, and other -out of game- terms as though they are common knowledge. No roleplaying is allowed.
The majority of PCs will have speech impediments and will say things like "afk brb" No one will think this is strange and if they do, they will be be taunted by the other PCs.
Nothing in the game setting is allowed to change. NPCs will have a maximum of three spoken sentences. No matter what a PC says to them, no matter how insulted the NPC really is, they are not allowed to have a facial expression nor to say anything other than the allowed sentence. It is best if the sentences don't really make much sense. This adds to the -feel- of the game.
Occasionaly, a loud voice should boom from the heavens and announce that the world is ending. Only PCs who make camp and fall asleep are safe.
All players designated as powergamers will play female PCs.
Counselors will be set up in Kelethin to deal with potential Wood Elf suicide jumpers.
NPCs are not allowed to walk or in any other way transport themselves unless it is to kill another living soul.
Seasons are not allowed. There will be no change in weather, flora, or fauna during the year. However, a calender will be maintained nonetheless down to the day of the week. Every five years, the calander will reset.
PCs will have voices like thunder. Anyone within four miles of a PC can hear anything the PC wishes if the PC shouts. However, anyone more than a foot outside of that radius will hear nothing.
Furthermore, the landscape will be divided by large earthy walls. Only by finding openings in these walls will PCs be able to traverse the world.
All NPCs and monsters will have a default movement rate of 60.
PCs are not allowed to walk unless dying. All healthy PCs must travel at a full sprint, even in town.
There is no distinction between PC and Player. Other than their name, they are one and the same. All PCs will refer to class, level, and other -out of game- terms as though they are common knowledge. No roleplaying is allowed.
The majority of PCs will have speech impediments and will say things like "afk brb" No one will think this is strange and if they do, they will be be taunted by the other PCs.
Nothing in the game setting is allowed to change. NPCs will have a maximum of three spoken sentences. No matter what a PC says to them, no matter how insulted the NPC really is, they are not allowed to have a facial expression nor to say anything other than the allowed sentence. It is best if the sentences don't really make much sense. This adds to the -feel- of the game.
Occasionaly, a loud voice should boom from the heavens and announce that the world is ending. Only PCs who make camp and fall asleep are safe.
All players designated as powergamers will play female PCs.