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Future Books like VGTM and MTOF?

I didn't know they got positive feedback on the elemental sorcerers. They should have added them to the book and cut back on the endless pages of names.

Mike Mearls said he was looking for something "meatier" in regards to elemental classes. He didn't specifically mention the sorcerer, but to me "meatier" seems the natural home of the sorcerer (for full casters and maybe ranger for half casters?). I noticed on the podcast where he is building a giant bloodline sorcerer that he said that they weren't interested in giving sorcerers level 1-5 bonus spells, but they were interested in level 1-2 bonus spells, so I wonder if the elemental sorcerers will be the test cases for that. Also, the giant bloodline had stone, fire, and ice giant sub-subclasses (like how totem and storm barbarians work), so it maybe that their goal is to make one subclass for elemental sorcerer with four parts.
 

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Mike Mearls said he was looking for something "meatier" in regards to elemental classes. He didn't specifically mention the sorcerer, but to me "meatier" seems the natural home of the sorcerer (for full casters and maybe ranger for half casters?). I noticed on the podcast where he is building a giant bloodline sorcerer that he said that they weren't interested in giving sorcerers level 1-5 bonus spells, but they were interested in level 1-2 bonus spells, so I wonder if the elemental sorcerers will be the test cases for that. Also, the giant bloodline had stone, fire, and ice giant sub-subclasses (like how totem and storm barbarians work), so it maybe that their goal is to make one subclass for elemental sorcerer with four parts.

The test case for that was the Divine Soul and the Shadow Magic Sorcerers. Divine Soul got a single extra spell know linked to the Cleric Spell list which could be retrained to any other cleric spell as part of the Divine Magic feature, and the Shadow Magic got the darkness spell as an automatically known spell with the option to cast it normally or a version for 1 spell point instead of a spell slot that it could see thru.

But I think you are right, it's likely that the elemental sorcerers, aside from the already released Storm Magic Sorcerer could have an extra spell or two because that is not enough extra spells to unbalance them with Dragon, Wild, and Storm Sorcery.
 

My own idea for elemental spellcasters would be something like the mysteries by the shadowcaster classe from "3.5 Tome of Magic".

* I would like a new Draconomicon but with all "true" dragons, not only metalic and chromatic, but also gem, planar (all!!), lungs, outers... and others, and the racial traits for all half-dragons templates.

* What happens with the plans about a book with new classes? I would like a new class like a mixture of incarnum totemist shaman and the shifter class from Pathfinder, spending "points of essence" to ge monster traits(wings, natural weapons or amour) or "partial-time" feats.

* A book about undeads should be published after of "Ravenloft".
 

My own idea for elemental spellcasters would be something like the mysteries by the shadowcaster classe from "3.5 Tome of Magic".

* I would like a new Draconomicon but with all "true" dragons, not only metalic and chromatic, but also gem, planar (all!!), lungs, outers... and others, and the racial traits for all half-dragons templates.

* What happens with the plans about a book with new classes? I would like a new class like a mixture of incarnum totemist shaman and the shifter class from Pathfinder, spending "points of essence" to ge monster traits(wings, natural weapons or amour) or "partial-time" feats.

* A book about undeads should be published after of "Ravenloft".

A book with more classes would probably be more like XGTE or the SCAG then a book like VGTM and MTOF.
 

Partly depends on what ends up in MToF in the end. Dragon-centric book seems most likely, just from sales viability if nothing else. A book that helped make individual vampires, liches, mummy lords, lycanthropes, etc. would be awesome, with horror themed new monsters and options. Stuff like the Mystic and Artificer has to go somewhere, too...
 

Halaster's Guide to Dungeons
Elminster's Book of Planes and/or deities
Van Ritchen's Guide to "shadow things" (undeads, cults, desmons, aberrations, shadowfell)
WANDERER JOURNAL !!!!
 




If they make a Van Richten book, I want it to be a book about the following:

1) how to create a mood or tone of horror in the game;

2) how to run a mystery or investigation in the game; and

3) how to customize monsters into unique and fully fleshed out villains. How to give a monster legendary and lair actions; and tables of motives, humanizing elements and weaknesses to individualize them. Preferably, they'd give examples of that customization by showing how to turn monsters into existing Darklords (such as how to make Jaqueline Renier using the wererat as a base), and then including Ravenloft's various Darklords in a bestiary at the end.

Naturally, I'd expect it to focus on classic monsters: vampires, ghosts, mummies, werebeasts, zombies, etc.
 

Into the Woods

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