Future Eberron - Post apoc world

Eberron Gamma World, sorta. The weapons would be less gonzo, for instance.

Anybody have idea for magic radiation? There's Taint, but I am not sure that's what I want.
 

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I am not sure that you can really replicate the feel of radiation with an analagous pervasive magical residue. Radiation is like a kind of poisoning mixed in with random mutation. Magic would have more transformation, less poisoning (though more burning, freezing, electrocuting, life draining, et cetera).

I am not sure that you could make any hard or fast rules for what magical "radiation" would do to you...

That said, you the sky is the limit.

And I just had a really weird idea for a pack of wolves that had been affected... With the really freaky ability to shed their hides (stripped down so that there musculature was now the outer layer) and animate them to become secondary attackers...
 

I recommend taking a look at Desolation. It uses the Ubiquity system, but is a good potray of post-apocalyptic fantasy. It even has a chart in the back listing what can be salvaged from every creature you can kill in the game.
 

Magic radiation would probably work about the same as regular radiation. You would be able to use Dispel magic and Detect magic, however.

I love the wolves idea. Now only if they had two or three heads... nyuk nyuk. I really do like the wolves idea, especially if they were direwolves.

Any thoughts for LoTR style Eberron 'evil artifacts'? I still don't have my core book, even though it was shipped more than a week ago.
 

Well in the Bas-Lag novels, the analogy to radiation is the Torque.

From Wikipedia:
Another power source is The Torque, mentioned on pg. 225, a mysterious energy plaguing the Cacotopic Stain that might be compared to radiation. Torque leads to strange mutations, altering both living creatures and the inanimate environment: for example, during Iron Council, a railway carriage and its three occupants are transmogrified by the Torque into a blob of semi-solid matter containing three nuclei. Another implication of dropping the colourbomb is that it was done to hide the extent of the torque weapon's devastation of city of Suroch, which later revealed to be the unnamed opponent in the Pirate Wars.
Exploring the city after the war led to transmogrifying of a research team. For instance one scientist started to have perfect holes form over night, they were sealed shut, as if the flesh was never there to begin with.

The colourbomb actually is the settings term for what seems to be atomic weapons.

I am sure you could figure out something that would work similar or come about in Eberron. Or just have ordinary radiation, I am sure it is easy to conceive that enough use of magic in certain areas, especially ones that mess with atoms (conjuration for example or destructive magic) could lead to radiation. So battlefields where lots of magic has been used could have lingering radiation.

Hmm... That could even lead to the apocalyptic event. The unchecked use of magic and the lack of knowledge of radiation leads to a plague of radiation poisoning and mutation across the population, especially in places like Sharn. This also has Cold War analogies in that there was plans to use nuclear power/bombs for all manner of things from making lakes and rivers, airplanes powered by nuclear power, etc.
 
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Instead of radiation, you might go a different route: Wild magic.

Not just 'I cast a spell and random stuff happens'. Nothing so simple.

In the Exalted setting, there are areas called the Wyld. In the Wyld, things just change. Solid ground can become air in an instant, flowers can become razor blades, etc etc. It's a place where everything can change, without warning. The Fair Folk (the setting's equivalent of Fey) are native to the Wyld, and can control it.

Naturally, you and your equipment are subject to these changes. Your backpack might try to eat you, for instance.

There are groups who will travel into the Wyld looking for things turned to gold or jade, and drag them back. They usually come out mutated in some capacity.
 

This is probably counter-productive, but wouldn't a post-apoc Eberron be, you know, a 'standard' D&D world?

If by a 'standard world' you mean where you have ruins of massively tall city towers and remnants of ancient lightning rails*, then yes.

It's like a vanilla world, but covered with hot fudge and chocolate sprinkles on top.

The Wyld sounds interesting.

*yes, I have been watching waaaaaaaaay too much 'Life After people.' Why do you ask?
 
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Attempts to annihilate these irritating creatures have proven unsuccessful

Eberron Gamma World, sorta. The weapons would be less gonzo, for instance.
Forgive me Dol Arrah, for I have sinned. Back when Ebberon came out, I ran an adventure in the Mournland and threw in an encounter with Hoops from Omega World. Yes, they turned metal into rubber.

I'm bad, bad, DM.
 

Eberron Gamma World, sorta. The weapons would be less gonzo, for instance.

Anybody have idea for magic radiation? There's Taint, but I am not sure that's what I want.

In 3.5 FR there was a Fuzon creature template. Underground magical "radiation" that altered creatures.
 

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