Exploring the city after the war led to transmogrifying of a research team. For instance one scientist started to have perfect holes form over night, they were sealed shut, as if the flesh was never there to begin with.Another power source is The Torque, mentioned on pg. 225, a mysterious energy plaguing the Cacotopic Stain that might be compared to radiation. Torque leads to strange mutations, altering both living creatures and the inanimate environment: for example, during Iron Council, a railway carriage and its three occupants are transmogrified by the Torque into a blob of semi-solid matter containing three nuclei. Another implication of dropping the colourbomb is that it was done to hide the extent of the torque weapon's devastation of city of Suroch, which later revealed to be the unnamed opponent in the Pirate Wars.
This is probably counter-productive, but wouldn't a post-apoc Eberron be, you know, a 'standard' D&D world?
Forgive me Dol Arrah, for I have sinned. Back when Ebberon came out, I ran an adventure in the Mournland and threw in an encounter with Hoops from Omega World. Yes, they turned metal into rubber.Eberron Gamma World, sorta. The weapons would be less gonzo, for instance.
Eberron Gamma World, sorta. The weapons would be less gonzo, for instance.
Anybody have idea for magic radiation? There's Taint, but I am not sure that's what I want.