It's been since July huh... woof.
Politics and Patricide
The next handful of sessions dealt with 2 things - the end of the Ragesian occupation of Gate Pass, and Shaaladel.
Starting things off, the party heads to meet with the Shining Lord across the city from the fighting. Myetharia decides to hide her face during this encounter so as to not be recognized as she had grown up in the court and was friends with Shalosha. After initially meeting with everyone and seeing Shaaladel's lust for the Torch and distaste of the non-elves, the party decides to just leave Jack to speak with him. Surprisingly, the 2 agreed on most topics including the elves helping and the future of the war going through northern Shahalesti first, and then gave ground on the topic of Ragesia after the war. Eventually it was decided that Shalosha could lead the land with Shaaladel assuming she would bend the knee to him while the party thinks she could still be strengthened to resist the heavy hand of her father.
With the help of the elves, the ballte in the city streets quickly swung and by night time the call for surrender came in from General Danava. The heroes decided to meet with the General that night, but were surprised with Shaaladel arrived as well. Being well connected, and wanting to be the leader of the Resistance army anyway, the man would not let an opportunity pass to be invovled in the big events of the war.
As they arrived and began talking to Danava. It isn't long though before an ominous voice sounds out as they are all ambushed by a higher ranking officer with Ragesia, some lesser trillith, and some devils. While the Shahalesti group fought off the devils, the party killed Kolvus and his trillith helpers, but they were weakened quite significantly in the fighting. This allowed for an opportunity for Shaaladel to get everything he wanted. With a call to Aurana that it was time, Shaaladel plans to kill the heroes and blame it on the Ragesian ambush in order to claim the Torch for himself and unite the Resistance under his leadership after all.
Shalosha though reaches her breaking point as well. She turns her sword on her father instead of her friends (which was really convenient as well because we had a guest player who got to fill in as her in the battle) claiming that the world will be better off without his hatred. The battle was tough, Shaaladel fought hard, but was not able to get through the party's high effective health. Once he is down and the deva with him slain, Aurana abandons the fight and escapes.
The biggest reveal of the night though was the confirmation that Myetharia is Shaaladel's child and half-sister to Shalosha. In my canon, Shaaladel's wife was unable to produce an heir and presumed barren. But as soon as the couple agrees to have a child with a surrogate effectively, his wife is found with child as well. Now having a problem of 2 potential heirs and the older being a bastard effectively, he sets up the woman with one of his officers and financially supports them forever. Unable to fully let them go though, he keeps them in court and allows Shalosha to grow up and play with Myetharia up until the fateful night that Myetharia's father dies. The circumstances implicate Myetharia herself somewhat and she becomes a social pariah, so Shaaladel distances Shalosha from her as well.
Some of the players had theorized that her story was a rise to queendom, so having confirmation of her royal blood caused quite a bit of stir around the table. Myetharia's player also did not know this in advance which made things very fun.
Danava comes back once the fighting ends as his geas does not allow him to fight against Kolvus and the plan to surrender is finalized for a day later.
At the surrender event, Desire appears and twists the party's wishes into nightmare trillith before animating the massive Coaltongue statue to fight. While I think this went quite well overall, it did not start well for me. Winry jumped up immediately and smacked Desire nearly to death in 1 flurry of attacks. I ignored some of the damage and had the statue animate after her turn as things had already effectively ended for that first encounter. This did make the statue battle a bit more chaotic as the nightmare trillith were around for that as well, but I think it worked reasonably well.
I enjoy these combats that are partially puzzles even if the scale and terrain were very difficult to do on a VTT. I think a physical map for this would have been amazing to do, but sadly not an option for our group. Rev had a lot of fun being tricky, Winry was fast and headed for some ballista, while the other 3 kept the statue busy and away from the ally trillith. While they had some difficulties, they figured things out pretty quickly and were able to defeat Victory.
As the Ragesians are removed from the city in the aftermath, Bryn and her son Keth have their final confrontation with her husband, Brent. In the end, Brent argued that she had emotionally left him long ago for her job and the stars (her cleric power source). He regrets what he did, but feels the end was coming either way. Keth doesn't forgive him and considers killing him, but gives the dagger to Bryn to decide what to do. She buries it in the ground instead. Brent says he will leave and she doesn't need to worry about him anymore. The emotional moment was quite the tonal sucker punch right after the joy of freeing Gate Pass, but I think that was perfect for this campaign full of pyrrhic victories.
The biggest event was yet to come though as Shalosha appears the next morning with a request. She needs to go secure her homeland and needs help. Not from the full party, just from her half-sister. She needs someone she trusts to have her back and protect her while she consolidates power with the idea being that the Shahalesti will be more help to the Resistance after she can gain full control. Myetharia agrees and says tearful goodbyes to the rest of the party.
Behind the scenes, Myetharia's player was having her first baby (already happened by the point I'm writing this up... sorry)! She's taking a step back until she can get things under control and be able to commit to a normal playing time again. We will (do) miss her, but we plan to have her return at any point with the Shahalesti behind her. She can even jump in and out of the next adventure easily with it being in a weird dreamscape anyway, so the timing is pretty good.
Thoughts and Changes
Aurana honestly felt pretty disappointing as a boss assist. Her dreamscape 9th level spell functioned to effectively just give her resistance to all damage that I could tell (and only if they did not save). The tentacles were useful, but with some good saves to the paralysis effect, they were largely a small damaging annoyance rather than something the party felt the need to focus to remove.
I plan to have Aurana dealt with off screen by Myetharia as part of the consolidation of power in Shahalesti. This way she can have done something useful to the plot while being over there as well.
The fight against the statue was better, though the massive amount of onlookers and the trillith chase just weren't fitting into the rules and how the situation unfolded. With Winry's nuclear nova at the start, plans changed in a hurry. It was really nice to have a "get over here" to pull around people, and the larger scale of the map made the twilight cleric's aura less effectively. This is something that the difficulty of fights is having a hard time overcoming often. 24 temp hp every turn is a lot for most of 5e enemies. It makes every fight hard to balance as either it isn't hard enough to even get through the shields, or it is and everyone is nearly dead. All in all, would not recommend playing twlight cleric as written.
Next time - the source of the nightmares.