G1 - Steading of the Hill Giant (advice)

If your DMing have something prepared to defend against the flying, greater invisibility'ed party who drops barrel after barrel of oil on the steading and then lights it on fire so they can fireball/arrow the giants as they run out.

:D

joe b.
 

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jgbrowning said:
If your DMing have something prepared to defend against the flying, greater invisibility'ed party who drops barrel after barrel of oil on the steading and then lights it on fire so they can fireball/arrow the giants as they run out.
When we did it, it was made clear to us that the wood was far too soggy to burn. :) We later pulled down the roof supports with an invisible flying giant goat.

I remember that Zavoda thing, dragged on for years, and years it seemed like. It got to be quite a sore spot with a lot of regulars.
 

tarchon said:
When we did it, it was made clear to us that the wood was far too soggy to burn. :)

It had a sod roof in the rainy season, and log homes burn slower than stick-frames. Nyah!



tarchon said:
We later pulled down the roof supports with an invisible flying giant goat.

Ah, good times. *wipes sentimental tear*


We need to game again old man.
 

I wrote the 3E conversion of the G1-3 modules on ENWorld's conversion page, here: http://www.enworld.org/forums/local_links.php?action=links&catid=16

As several posters have noted, and I note in the forward to those conversions, you do need to be careful about trying to run the modules with the same levels of PCs as was indicated in 1st Ed. The revisions have made the module much tougher.

(1) AD&D expected parties of 8+, not just 4 as in the current rules.

(2) Giant Hit Dice were given a huge increase in 2nd Ed., and then 3rd Ed. compounded that by adding in huge Constitution bonuses. End result: giant hit points have jumped by x3 over time, while most monsters and PC hit points have comparatively increased by only x2. Similar things could be said for attacks and damage and such.

So for the original poster this may just be baseline information as he does his rewrites. My calculations on the straightforward conversion is that you need at least 13th-level PCs in 3rd Ed. Note that the "Great Hall" stacks up as an EL 17 encounter.

(As a side note, since it's been brought up -- in the G2 conversion I converted the dragons in way that keeps their hit points in the same ratio as other creature's increases over the revisions. This put them at juvenile and young, respectively, which is a reasonable EL level and also makes more sense in their being kept as pets.)
 
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And after much plot hooking and side-trecking to get them there....

Using guile and disguise they were able to worm their way in as orc slaves, then giant children, back to and Ogre and orc slaves. Looking for slaves to free and help them fight, they went straight to the dungeon and room #16 where two fire giants almost wiped the party out. :) Fun times though!
 

Are they still playing it, Mystery Man? Hope my conversion notes were useful!
dcollins said:
So for the original poster this may just be baseline information as he does his rewrites. My calculations on the straightforward conversion is that you need at least 13th-level PCs in 3rd Ed. Note that the "Great Hall" stacks up as an EL 17 encounter.
I'd say that you could run G1 with 9th-level PCs with merely the most cursory revisions; at least my conversion comes out to ELs almost exclusively set at 9 or lower, with one or two 10-11s. The Great Hall is the one exception, but any PC party that walks into a room with that many giants and tries the direct approach deserves to be wiped out. There won't be 20+ giants in that hall all the time, and a smart group will just wait until the party's broken up, so to speak, and then eliminate targets gradually (or just head straight for Nosnra).
(As a side note, since it's been brought up -- in the G2 conversion I converted the dragons in way that keeps their hit points in the same ratio as other creature's increases over the revisions. This put them at juvenile and young, respectively, which is a reasonable EL level and also makes more sense in their being kept as pets.)
Yeah, I'd go with that.
 

Mystery Man said:
And after much plot hooking and side-trecking to get them there....

Using guile and disguise they were able to worm their way in as orc slaves, then giant children, back to and Ogre and orc slaves. Looking for slaves to free and help them fight, they went straight to the dungeon and room #16 where two fire giants almost wiped the party out. :) Fun times though!

Oh, we bought the fire giants off with some huge Diplomacy rolls and a heap of Nosra's fake jewelry. :)
 


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