JoeGKushner said:
A Game of Thrones
Grim Tales
Black Company
Thieves World
All of those pretty much have variants in them that take away a lot of the 'super heroism' of D&D.
Quite right. Yes they do.
Many in my group have discussed running
Black Company and most of us bought the book. I am interested in that and that is an option. If the players say "alright - but let's play
Black Company" I'll definitely give it some thought.
I've considered running
Grim Tales a few times and considered a
Slave Lords of Cydonia themed campaign too.
Problem is, right now? I'm Adventured Pathed out. I need some room to design and kit bash some adventures. I don't play - I only DM. Designing for me is the fun part and I need to be able to do that for a while to feel I'm getting MY fun out of all of this.
Thieves World... Yes. Definitely meets the grim n gritty test, but the nature of it is very urban. Truth is, I've never been overly enamoured with an urban focused campaign. Some city adventures? Sure. ALL City adventures? Uhmmm... no thanks.
Which leaves
A Game of Thrones. And that IS what I'll be running, albeit set after the Targaryens colonize Dragonstone - and before the fall of Valyria - so that magic is not ripped out of GRRM's world.
That's what "Westeros" is, referred to in my OP.
As between Westeros and
Black Company - I'm good with either. My wife, however, knows and loves GRRM and the rest of the group is pretty much familiar with the novels too. But my wife has not read Glen Cook. So as between the two - it's easier to go to GRRM as a common ground amongst the group.
I could run it with D20. But I've run that for about 3 and a half years now - and I need a break from it. There's been some grousing about D20 from a few others in the group, from time to time.
How do your players feel about the switch, anyway? Strikes me as odd no-one's asked.
I don't know.
I think there will be disappointment - as the players have hit 13th level or so and are still enjoying the power I think. It has not got boring for them in the way it has got boring for me.
They also know I'm not a fan of high level, uber-magic and never have been. I've been playing with some of these guys for 28 years now. All of them played RM2 with us for some (or all) of that 17 year hiatus from D&D. So they all knew this would come at some point. They just didn't know when
The other campaign currently running in our group is an Epic campaign. They'll get their fill of uber-power out of that. (And no, I don't play in the Epic campaign).
I guess when it comes to high power - I don't mind it where the game climaxes at that point for a bit and then it ends. It's the timing of that climax that has me bitching.
Well, I don't get it. Nothing you mention in your rant is specific to 3.5, they're all D&D-isms. Heck, 3.5 made raising the dead massively more expensive than it ever was previously.
You're not wrong in saying this. But that's not a point in "the defence of D&D". It's what has always bothered me about D&D RAW since the days of Gygax - and why I stopped playing it for 17 years.
The problem, however, is underscored in 3.xx's design more than it ever was in previous editions though, as the "climax" of high power seems to come earlier now. That's the nature of the game's revised XP tables and levelling mechanic: it brings in high level play to the game earlier by making it faster to "level".
And that's the thing with 4E that makes me think all of this is going to get
much worse - not better with a new edition.
The unveiling discussion at Gencon that I attended indicated that they are going to move this High Power feel to comprise fully two-thirds of the game.
YIKES.
10th to 30th level!! And all of the hints indicate that there is to be a new hit point and spell system that entrenches that "back and near fully charged" feel at the beginning of each encounter -
because that's more FUN.
Yeah well...good luck with all that. It seems to me that the concept of maximizing "fun" really is very much a video-game centric design creed. It has its moments, sure - but it still comes off over the long haul as essentially
empty "fun".
To be a little base about it - it's as if some 4E designers got talking over beer and someone said: "Yanno - Orgasms are great. Wouldn't it be cool if you could have.... 700 of them in a day? Let's make a game like that - all orgasm, all the time."
Sure. VERY COOL for the first bit. But there's a point where - yes - even THAT gets boring. To quote Cosmo Kramer, "Enough already and I just want to go to sleep".
So.....enough already. I got to go play something else for a bit.
