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WhosDaDungeonMaster
Guest
It is one of the compromises for the simplicity of the game. I don't think that there is any simple and good method of fixing it within the current design of the game. The best way of dealing with it in character is when they take the multi-class have them learn from an experienced NPC who enlightens them to their flawed technique ("THAT'S what I've been doing wrong!").
Another possible explanation is that +6 at 16th level is roughly comparable to a +2 at 1st level, and therefore learning the skill later provides the same comparable benefit
Those are both fair explanations. Thanks. Like I said, not a big deal but nice to hear other view points.