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Gaining skills at higher levels issue

  • Thread starter Thread starter WhosDaDungeonMaster
  • Start date Start date
It is one of the compromises for the simplicity of the game. I don't think that there is any simple and good method of fixing it within the current design of the game. The best way of dealing with it in character is when they take the multi-class have them learn from an experienced NPC who enlightens them to their flawed technique ("THAT'S what I've been doing wrong!").

Another possible explanation is that +6 at 16th level is roughly comparable to a +2 at 1st level, and therefore learning the skill later provides the same comparable benefit

Those are both fair explanations. Thanks. Like I said, not a big deal but nice to hear other view points.
 

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It is ridiculous to believe someone is going from "zero to hero" in a month of adventuring. And yeah, it doesn't really fit with my sense of believability, even if it is a fantasy game. :)

I agree its a bit crazy, but thing to remember is there is a big difference between PCs and NPCs in this regard.

The PCs have the power of plot and story. Realistically, if a "normal" person attempted that kind of adventuring life, one of two things would normally happen.

1) The person would get lowly mundane encounters over and over again, never really challenging the skills of a high level character. Basically just getting 1st level encounter XP till the end of time.

2) They would get hit with something too dangerous...and would just die.

The simple truth is...if plot isn't on your side, the adventurer path that most PCs get to take is not going to happen very often.
 

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