Prophet2b
First Post
The idea of Spell Points intrigued me, but after reading such mixed reviews on the forums, I decided to forgo any spell point system for the time being and stick to the Vancian system.
However, one thing I liked about the Spell Point system in Unearthed Arcana was the variant that let you regain your spell points. I know there's another "recharge" system, but it seemed overly complicated, so I really wasn't interested in that.
I was wondering if the following would be overbalanced, though?
Use the Vancian system and allow once per day the spell casters to rest (by which I mean meditate - riding on a horse or any other such activity doesn't cut it) for 1 hour. After that 1 hour meditation, they regain all spells equal to 1/2 their maximum spell level (rounded up).
This limits spell casters to keep them from becoming overly powerful (I hope), but means that they get a few more spells each day after they've run out.
I'm also thinking that if they do this, they will remain exhausted for 1 hour after doing this, and fatigued after that until they can get 8 hours of rest.
Example:
Wizard Jack can cast up to 5th level spells. He uses them up for the day, and so he meditates for 1 hour, gaining back all spells 3rd level and under. He is also exhausted for 1 hour, as which point he becomes fatigued for the rest of the day. Once those spells are used up, he must sleep for 8 hours to both regain spells again and get over his fatigue.
This variant would mean that higher levels spells could not be regained (unless, possibly, one was an epic level character - though I've never done epic, so I won't worry about that). The wizard/cleric/druid/whoever would not want to do this "willy nilly", either, due to the physical penalties he'd take. However, if he absolutely needed the extra spells, the option would be there
What do you think? Too over powered? Or just totally worthless and players wouldn't waste their time on it?
However, one thing I liked about the Spell Point system in Unearthed Arcana was the variant that let you regain your spell points. I know there's another "recharge" system, but it seemed overly complicated, so I really wasn't interested in that.
I was wondering if the following would be overbalanced, though?
Use the Vancian system and allow once per day the spell casters to rest (by which I mean meditate - riding on a horse or any other such activity doesn't cut it) for 1 hour. After that 1 hour meditation, they regain all spells equal to 1/2 their maximum spell level (rounded up).
This limits spell casters to keep them from becoming overly powerful (I hope), but means that they get a few more spells each day after they've run out.
I'm also thinking that if they do this, they will remain exhausted for 1 hour after doing this, and fatigued after that until they can get 8 hours of rest.
Example:
Wizard Jack can cast up to 5th level spells. He uses them up for the day, and so he meditates for 1 hour, gaining back all spells 3rd level and under. He is also exhausted for 1 hour, as which point he becomes fatigued for the rest of the day. Once those spells are used up, he must sleep for 8 hours to both regain spells again and get over his fatigue.
This variant would mean that higher levels spells could not be regained (unless, possibly, one was an epic level character - though I've never done epic, so I won't worry about that). The wizard/cleric/druid/whoever would not want to do this "willy nilly", either, due to the physical penalties he'd take. However, if he absolutely needed the extra spells, the option would be there
What do you think? Too over powered? Or just totally worthless and players wouldn't waste their time on it?