Nathal said:
But in D&D 3rd Edition are not such characters considered duds?
Are they? Point me to where it says in black and white that every character MUST be combat-effective. You are confusing common D&D practice with what's actually written in the rules.
Is it not common for a player to re-roll if they recognize that the character statistics don't match the requirements for effective use of the class abilities?
Non sequitur.
[How many players actually use the 3d6 "straight-down-the-line method for stats?
Who cares how many players use 3d6 (or, equivalently, use 15-point buy)? You're not playing in my game, and I'm not playing in yours. The only thing that matters to you is what YOU use.
So sure, it's possible to create a character that can't contribute meaningfully in combat, buts it's hardly an issue because such characters are usually scrapped and re-rolled from the outset.
Perhaps then you should rethink your policy of scrapping them. If you don't scrap them, then what the heck are you talking about?
The point is that there are systems which allows for character creation wherein the character may not seem "broken" because there is no class requirements against which to judge his/her effectiveness.
Eh. Play any game for long enough and you'll get an eye of what constitutes "effectiveness" within that system (which may or may not involve combat). It's not exactly hard to figure out that a GURPS character with DX 9, IQ 15 and 20 points in Diplomacy is going to be less combat-effective than someone with DX 14 and 20 points in Broadsword. On the other hand, the former character is probably going to be much MORE effective when it comes to courtly intrigue. Which of these has greater relevance for a given campaign (basically, who gets bored first) is dependent entirely on what direction that campaign takes.
Right, and such characters in D&D would not be considered viable I'd imagine or would be at a disadvantage. This is because 3rd Edition is a combat-oriented game from the get-go.
3E is a combat-oriented ruleset, but that on its own does not mandate combat-oriented play.
In other systems a character who puts his points into high INT and CHA at the expense of combat ability would not always be at a disadvantage. Why? Because maybe the Game Master does not focus on combat.
But may focus on other things instead, which leaves the underlying problem intact, only shifting the labels around.
I consider D&D games that do not focus on combat to be against the design of the system in spirit, although there is nothing wrong with it in practice.
Who gives a frick about "spirit"?
I only feel that other game systems lend themselves better to more "role-playing" intensive styles.
So?
Exactly. The focus of 3rd Edition is power, combat prowess and being effective as a combat unit. It doesn't make too much sense to me to create a "diplomat" character to travel with the typical D&D party.
Then make up an atypical D&D party.
That is why I shake my head at the idea of a Call of Chutulu D20 game. Has anybody played that game and felt that it worked with D20?
Since when has d20 CoC been equivalent to D&D?
So again I state that "game balance" is a concern of those who enjoy combat-oriented games for the most part.
Any given campaign is going to feature heavier emphasis on some aspects of gaming than others, whether it's combat, diplomacy, or growing magic mushrooms in the dark. A character that isn't particularly good at the chosen focus of the campaign is by definition ineffective, and one that's very good is overpowered. A brutish barbarian in an intrigue-heavy campaign is just as out of place as a foppish courtier in a dungeon crawl. The issue is how much rope the rules give players to hang themselves with, by creating such out-of-place characters.
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