wayne62682 said:Game breakers? I'll throw in a few more to the list:
Polymorph Any Object, Shapechange: Obvious reasons. These two spells are the definition of "broken beyond belief". Hell the entire Polymorph line is pretty broken if you use the spells creatively enough. PaO is just the worst.
Gate: Summon something that grants a wish, need I say more? This is the posterchild for why Wizards obliterate everything on the CO boards.
Wish: Controversial due to the fact the DM can screw you over no matter what you wish for, but given that you can wish for pretty much anything talented (read: tricky) players can make a simple-sounding wish that lets them break the game afterwards..
Lanefan said:Looks like a lot of people here want to nerf a lot of things.
Lanefan said:Fly. Extremely useful, yes. Game-breaking? No, because: the opposition can cast it too, or the wind is blowing you sideways faster than you can fly against it, or there's a null-magic area that extends upward around location x, or... It's easy to design around, and it's one of those things that gives the players a chance to think outside the box.
Plane Sailing said:I think I've seen hints that more 'save or lose' spells will be converted to stuff which varies with hp ablation.
A current example is disintegrate, which does hp damage but when you get to 0 you are disintegrated.
Possible examples might be polymorph or flesh to stone which do hp damage but if you get to 0 (or whatever is an appropriate threshold) you are turned into a bunny/turned to stone/etc.
One effect is that these become good 'finishing moves' against tough foes, you lose the 'save or die' aspect.
That could make for a very interesting spell system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.