Game Day mini = Spined Devil

I just went for a run (no I wasn't be chased, nor was there beer or women at the end... it was for exercise!) and a thought occurred to me about Spiked Rain attacking Reflex versus AC:

Maybe the designers are dictating the defense for each attack based on expected reactions. In this case, if a large volley of spikes is screaming your direction, you WILL try to dodge it. You won't stand there thinking your armor will protect you. One can assume that enough spikes are coming that no remotely sane individual will try the Superman inflate-the-chest-in-the-face-of-the-minigun defense.

Dunno, just my random thought while trying to sprint uphill and not think about sprinting uphill.
 

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I hereby proclaim, that every edition´s stat blocks look nice that way:
:D

adndmockup.jpg


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PeelSeel2 said:
Here are the best formulas from this thread, IMHO:
Of course, it is your opinion... I mostly agree but have some thoughts. ;-)

AC 10+AC Bonus or level (if no armor) + Dex
Perhaps AC = Reflex + Armor? It would make Reflex Defense even more like touch AC.

Skirmisher Attack Bonus Melee: level-1/melee attacks+Str Bonus = 6-1+4 = 9
Skirmisher Attack Bonus Ranged: level+1/ranged attacks+Dex Bonus = 6+1+2 = 9
I personally don't like this +/- 1 idea. It seems to me that BAB + Ability + Level/2 makes more sense. (And very in line with SWSE) For this it would be:

Melee: Str (4) + Level/2 (3) + BAB (4, based on rogue-like BAB for lvl 6) = 11

But, as per SWSE, you take -2 for making two attacks for the +9 on the card. Ranged has the same formula but the Dex bonus is only +2 and there is no multi-attack penalty, giving the other +9.

And, IMNSHO, the reason the Spine Rain uses Ref instead of AC is because it's a rain - a shotgun like blast that ignores armor because it hits you all over.
 


Loincloth of Armour said:
I'm surprised people have been missing the most important piece of information they have provided us...


No grapple modifier!

With Strength increasing every few levels, it's likely that Grapple as a separate score has been rendered quite obsolete.
 

Settembrini said:
I hereby proclaim, that every edition´s stat blocks look nice that way:
:D

adndmockup.jpg


Larger version

While I agree that the 4e card has a superior layout (hell, it's what I do for a living!), I'd say that your example only uinderscores how ridiculous the 3e information bloat actually is.
 

Kunimatyu said:
With Strength increasing every few levels, it's likely that Grapple as a separate score has been rendered quite obsolete.

Ah, but what I'm seeing is that since there is no Grapple modifier, it suggests grapple rules are far more simple than before, no longer requiring their own 2-pages worth of rules to run anymore.
 

Exen Trik said:
My thoughts as well, entries for these types would probably look like this:

Hp/Bloodied
50/-
As Dave Noonan (I think it was) discussed in an old Design and Development column, prior to MMV, "bloodied" is a metagame device - roughly equivalent to "when the encounter is half-over, implement this cool power/transformation/condition etc".

I therefore doubt very much that they would exclude this from whole classes of creatures. Why should nothing cool happen halfway through a fight with an Undead, Construct etc?
 

My thought is that the poison 5 is damage. It is listed with the damage. I think how this works is that a single attack roll is made Did it beat your Ref Def? Yes, it hit. Did it beat your Fort Def? Yes, then poisoned as well, otherwise your not poisoned.
 

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