Game Day mini = Spined Devil

Yonner said:
My thought is that the poison 5 is damage. It is listed with the damage. I think how this works is that a single attack roll is made Did it beat your Ref Def? Yes, it hit. Did it beat your Fort Def? Yes, then poisoned as well, otherwise your not poisoned.

Poison as damage per round - I like it, however there will be an outcry of people complaining that DND is turning into WoW (replace WoW with pretty much any videogame, at will)
 

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Jack99 said:
Poison as damage per round - I like it, however there will be an outcry of people complaining that DND is turning into WoW (replace WoW with pretty much any videogame, at will)

SPI's Dragonquest had poison inflicting damage per round, and it was published in 1980. I don't know if it was the first RPG to do it that way.

Edit: and as far as I know, Hasbro still owns the rights to Dragonquest. Is this a sign of D&D turning into Dragonquest? How the worm has turned!
 
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Jack99 said:
Poison as damage per round - I like it, however there will be an outcry of people complaining that DND is turning into WoW (replace WoW with pretty much any videogame, at will)
I do like the idea of per round damage type poisons, it's not really something you see in the real world but I'd half expect it in a fantasy setting. But I doubt poison (or any) damage would be expressed as a set number, instead of a die+mod format like every other damage source. Since it's not expressed as a modifier either, I can't see it as being anything except duration.
 

Exen Trik said:
I doubt poison (or any) damage would be expressed as a set number, instead of a die+mod format like every other damage source. Since it's not expressed as a modifier either, I can't see it as being anything except duration.
I don't think the designers would introduce a mechanics that requires the GM to track rounds elapsed during an encounter, given that they are trying to get rid of such mechanics (and introduced the "bloodied" notion to do just that).
 

pemerton said:
I don't think the designers would introduce a mechanics that requires the GM to track rounds elapsed during an encounter, given that they are trying to get rid of such mechanics (and introduced the "bloodied" notion to do just that).
Ah there is that... well maybe it's something else about the way poison works not mentioned there? It could indicate the nature of the poison... but that would include referring to something else outside of the stat block, again against design intent.

Suppose the number is how many times you need to successfully resist the poison before you shake it off? Seems appropriate, but it still involves some bookkeeping.

I don't know, any other ideas?
 


Exen Trik said:
Suppose the number is how many times you need to successfully resist the poison before you shake it off? Seems appropriate, but it still involves some bookkeeping.

Maybe it's a poison number type. :p
Poison type 5 will be save or effect for the rest of the encounter.
Poison type 9 will be 20 hp or death. :heh:


More seriously, this is "poison 5" not "poison +5".
 

Remember, the damage/round (if that's what it is) is for DDM. I can see them REALLY streamlining things for DDM and maybe the stats for D&D will be slightly different.
 

Those are the 4e stats.

This photo shows the DDM stats.
 

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