Game Day Observations


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The guys playing the avenger and invoker had to leave, as we were running quite late, and we wanted to finish the adventure.


How many tables were running? I always think of Milwaukee, Minneapolis, Northern Illinois, and all points in between, around Lake Geneva particularly and certainly Madison, as the Cradle of D&D. I was in Northern IL in the early-mid-late seventies and, before we could drive ourselves, we used to get our parents to drive us up to Lake Geneva for products and Gencon and whatnot.
 

How many tables were running? I always think of Milwaukee, Minneapolis, Northern Illinois, and all points in between, around Lake Geneva particularly and certainly Madison, as the Cradle of D&D. I was in Northern IL in the early-mid-late seventies and, before we could drive ourselves, we used to get our parents to drive us up to Lake Geneva for products and Gencon and whatnot.

There were three full tables running in the room we were in.
 



I GMed at Black Sun Games.

Full five person crowd.

Barbarian was awesome in terms of damage output.

Invoker... interesting.

Avenger: M'eh.

Paladin: Awesome AC, reflex, not so high.

Gnome Bard: Solid leader.

They had a 'little' difficulty with the first fight, had to fight for their lives in the second one (and yes, the mill blew up there too), and pretty much walked through the end fight with almost no difficulty. Combination of too many critis on the mezzodaon, avoiding the gloom traps, and bad dice rolls on my part.
 


I died, and a very bad death it was.

Encounter 1 my Avenger ran up and called the bear out. “Hey you big brown…you and me, let’s dance”

And it was a very short dance. Round 1 2 crits and a grab. Past bloodied, to the point in video games were your character is blinking red. So I got a heal from the bard, and round two the bear spent an action point used his minor, move, standard and action point action to fold me like an accordion (a minor action) dropping me to a very high negative number. The bard player told me not to worry I would get his second healing word, but before that could happen the Barbarian used hit AoE attack on the bear and 2 trogs, and hit me as collateral damage, killing me.

In encounter 2 (I stayed to watch) the place blew up, and the smokes eat all of the bard’s surges, and the Invoker got ground up by the mill. The only PC to survive encounter 2 was the paliden, who tried to do the final encounter alone, but that didn’t end well.

Also wasn’t that a ‘Bad’ Skill challenge, if the girl got away wouldn’t the game stall to “WTF” mode??
I thought skill challenges that you lost were not suppose to stop the game.
 

The traps in the last encounter were the real killer. I didn't realize it until after I'd already nailed one character that they were actually broken. If you run the trap as written it will kill a character in two to three rounds easily if they don't have a lot of HPs and you roll high. Trap hit for 3d10+6 necrotic and non-demon targets were stunned until they saved. Problem was that the trigger says that the trap attacks everytime someone passes through or starts their turn in the square. So you get:

1. Enter square and trigger trap
2. Target hits and regardless of whether you make the save or not you can't move until the start of your next turn as you are stunned so movement stops you on the trap.
3. Start your turn and the trap attacks you, if it hits again repeat steps 2-3 until trap misses, character dies or #4
4. Someone gives you a save at the start of your turn which you make allowing movement, they slide you off the trap, provide another means to move you, or disables the trap from a square next to you (DC 28). Finally the party waits till after you're dead and drags you back to town for the raise dead ritual.
 

Our gameday was packed and all tables were filled when I arrived. There were some others who wanted to play, so I ran a delve for the same PCs. Unfortunately, we only had three players and so they had to double up on running some PCs.

Hey, I see you are in Cary, NC. Did you play at Sci-Fi Genre or Lost Goblin Games?
 

The traps in the last encounter were the real killer. I didn't realize it until after I'd already nailed one character that they were actually broken. If you run the trap as written it will kill a character in two to three rounds easily if they don't have a lot of HPs and you roll high. Trap hit for 3d10+6 necrotic and non-demon targets were stunned until they saved. Problem was that the trigger says that the trap attacks everytime someone passes through or starts their turn in the square. So you get:

1. Enter square and trigger trap
2. Target hits and regardless of whether you make the save or not you can't move until the start of your next turn as you are stunned so movement stops you on the trap.
3. Start your turn and the trap attacks you, if it hits again repeat steps 2-3 until trap misses, character dies or #4
4. Someone gives you a save at the start of your turn which you make allowing movement, they slide you off the trap, provide another means to move you, or disables the trap from a square next to you (DC 28). Finally the party waits till after you're dead and drags you back to town for the raise dead ritual.

Yeah, my primary character was reduced to -5 hit points by the trap; luckily, I was the warforged barbarian so I just had to sit there and wait to be healed by the bard.
 

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