Psion
Adventurer
I'm looking for general ideas here vice specific ideas, so I didn't post this in plots.
My players are feeling the gaming hunger coming on, not being satisfied by the 4-6 hour sessions I run every Friday. One of them has proposed that we pick a weekend and game Friday AND all day Saturday.
If we do this, I am going to have to plan ahead. But other than the obvious "use the day to advance my story arcs & situations", what type of goals/checkboxes would you recommend for a DM to acheive during a weekend gaming sabbatical?
For example, I have been milking off of a few neutral and allied NPCs for a while now; I am thinking I should use this opportunity to introduce 4 new major NPCs.
Of course, one or two bang-up battles are a must, possibly one that alters the kilter of the campaign in a telling way.
Perhaps the chance to finally kill a longstanding party nemesis.
A transition into a new villain or new stage of confrontation with an existing villain.
Any other hurdles I should work on?
My players are feeling the gaming hunger coming on, not being satisfied by the 4-6 hour sessions I run every Friday. One of them has proposed that we pick a weekend and game Friday AND all day Saturday.
If we do this, I am going to have to plan ahead. But other than the obvious "use the day to advance my story arcs & situations", what type of goals/checkboxes would you recommend for a DM to acheive during a weekend gaming sabbatical?
For example, I have been milking off of a few neutral and allied NPCs for a while now; I am thinking I should use this opportunity to introduce 4 new major NPCs.
Of course, one or two bang-up battles are a must, possibly one that alters the kilter of the campaign in a telling way.
Perhaps the chance to finally kill a longstanding party nemesis.
A transition into a new villain or new stage of confrontation with an existing villain.
Any other hurdles I should work on?
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