Game definitions?

I have absolutely NO intention of using material from D&D books that isn't expressly OGC (as far as i know, there are only two monster entries from MM2 that fit this bill), this is against the spirit of the OGL and potentially very harmfull for further additions to the SRD (not to mention finacial suicide, hasbro has long tentacles). So why is this a discussion point?

Btw. my original questions still remain, because if i get a clear definition of those terms i am a step closer to designating OGC clearly.

*bitchslaps joe* The name is Cer-gor-ach, remember it! ;-)
 

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Cergore-ach :) said:
Btw. my original questions still remain, because if i get a clear definition of those terms i am a step closer to designating OGC clearly.
I'll bet you are not. There are some publishers whose declarations of OGC are fully ambiguous and cannot be considered clear by any stretch of the imagination.

And in any case, none of the terms you asked about have definitions beyond their English definitions:
Game Mechanics: Any term, process, or action defined within the context of a game. IOW, rules.
Statistics: Numeric values assigned to terms. Just like sports players have statistics, so to do RPG characters. (Dictionary.com says "statistic: A numerical datum")
Material: chunks of text, artwork, etc. (Dictionary.com again "Something, such as an idea or information, that is to be refined and made or incorporated into a finished effort: material for a comedy.")

How do these definition deviate from normal English? How does this help you?

I think you would have been a lot more clear (and have avoided a lot off-topic discussion) if you had posted something like:
XYZ Company has a book with this OGC declaration "Material is OGC if I say it is". ABC Company's book says "All statistics and game mechanics are OGC". What does Material, Statistics and Game Mechanics mean in these declarations?
This would have put context into the discussion right at the begining.
*bitchslaps joe* The name is Cer-gor-ach, remember it! ;-)
This is how you ask for help? Sheesh. Kids these days. :)
 

This would have put context into the discussion right at the begining.
Yup, that would have been better, i just didn't think of it.

As a side note, english is not my native tongue, so i'm not as versed in it's use and interpertation as in my own tongue(which is dutch btw.). Running ideas past you folks always helps a lot.
 

Cergorach said:
As a side note, english is not my native tongue, so i'm not as versed in it's use and interpertation as in my own tongue(which is dutch btw.). Running ideas past you folks always helps a lot.
I should have realized you weren't a native speaker of English from how well written your posts were. Native speakers don't spell things correctly. :)

Anything else?
 

jmucchiello said:
I should have realized you weren't a native speaker of English from how well written your posts were. Native speakers don't spell things correctly. :)
Hmm...I wonder if there any English teachers here that would want to take issue with that statement? :D
 




once again joe you dont quote completely, heres 1e

. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content


its: AND any other trademark or registered trademark clearly identified....
But I guess one could say their including all the above so it would have to be tested in court

and on that not tested in court part,

(d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity

theres two parts to this the first part says game mechanics, methods and such are open game content, the second part goes on to say its ALSO ADDITIONAL content clearly identified by the contributor.

So you have it backwards on the tested in court bit. It would stand as is untill tested in court on the open game content.

And all that raving about ac, level and such, why yes I would use it, they are part of the game mechanics, methods, procedures and such. Theres nothing derivative about it. Game mechanics do not fall under derivative copyright law and theres nothing in the OGL that states otherwise. The epic level handbook wasnt released under the OGL so it doesnt have open game or PI declarations, so my use of the game mechanics in it would fall under normal copyright laws pertaining to games, meaning the game mechanics is public domain. But publishing my own epic level feats, spells and classes under the OGL would then apply to my work not the work not published under it. I simply cant use the verbatim words used in those books to describe the meaning of those terms because of copyright law. And it doesnt matter, if I publish something with the OGL, I do not have to use the SRD, and even if I did use the SRD theres nothing in the OGL that keeps me from taking the game mechanics in the Epic Level Handbook and publishing my own epic spells and feats and classes. KEY WORD, my own works.

With that I am bowing out of this thread as its way off topic now and partly my fault for taking joe's bait.
 
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