Frostmarrow
First Post
Gundark said:The question I’m asking is: Given that we’ve seen how some d20 games have included a system to speed up the crunch prep of an adventure, why haven’t more publishers done this?
I think pre-prepped stuff becomes confining quickly. I see what you mean; in Spycraft there are rules for bad guys and their organizations; but if you use these in every game it might become a tad formulaic. D&D on the other hand is pre-prepped in the way that you know what it's going to be about. It's about four adventurers entering dungeons to kill monsters and take their stuff. In Spycraft you really don't know what the game really is about. Is it about capturing the lost briefcase or is it about revealing a criminal conspiracy or is it about tricking foreign intelligence?
In my group we seldom use the standard story for D&D but it is clearly stated that the game is about the standard story - by Wizards. Maybe you should think about what kind of standard story you are going to run and stick with it. My standard story is as follows:
1. The adventurers are ambushed by bad guys.
2. The adventurers try to, and do, find out who the bad guys are and what they plan next.
3. The adventurers go stop the bad guys.