Radiating Gnome
Adventurer
I've always loved picking up other game systems and reading them over, even if I don't expect I'll ever get a chance to play them. Often, doing that, I'll find an element of one of those other games that I really like, and would love to add to my D&D game, but it's almost always a doom frankenstein experiment, since it's not an integral part of the D&D game mechanics.
And now, that's all on the table.
So, in this thread, what sort of game mechanics from other games -- any other game -- do you think would be an interesting element to consider for inclusion in 5e?
Here's one of mine: FATE-style aspects, as they appear in Dresden Files.
The Fate system is a lot more flexible and free-form than D&D, and the aspects take advantage of that sort of flexibility, so there are challenges trying to graft it into D&D, but they add concrete game impact to fluff in cool ways, and if they could be blended into the system from the start, that could be very cool.
What've you got on your non-D&D-mechanics wish list?
And now, that's all on the table.
So, in this thread, what sort of game mechanics from other games -- any other game -- do you think would be an interesting element to consider for inclusion in 5e?
Here's one of mine: FATE-style aspects, as they appear in Dresden Files.
The Fate system is a lot more flexible and free-form than D&D, and the aspects take advantage of that sort of flexibility, so there are challenges trying to graft it into D&D, but they add concrete game impact to fluff in cool ways, and if they could be blended into the system from the start, that could be very cool.
What've you got on your non-D&D-mechanics wish list?