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Game of Death continuation thread 1

Quick update: I've finished Init 33-22 (I'm waiting on some move clarifications based on new data from Saepiroth and DM with a vengence).

A few animals have died, but otherwise everyone is still alive at the moment. There were also a few surprises, I think :).

One more thing: I will never, ever, ever allow a herd of animals like Hagbard's ever, ever, ever again. ;)
 

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Also, quick mapping info (the order below is the order it occurs in):

Remove Rax & Bax: After considering the options, keeping them in the arena just makes my job harder. They no longer exist, nor did they ever ;).

Master moves to (18,61)

Blaster moves to (7,70) - (7,71)

Polar Bears 1 and 4, and Mr Fluffles are all dead. Mr Cuffles is turned to stone.

There is now a prismatic wall: It is 30 ft high, and stretches in a straight line from the southern face of (19,20) to the southern face of (29,20).

Izad moves into the lake. He is somewhere at the edge of the SE area of the deeper waters, within 10-20 feet of shore.

Cholestus moves to (26,18, +20 ft) (above Xiao Hu)

If you want area effect spells, those will have to wait until I post.
 

Not posting a new map yet, as there is nothing definite to post.

Dead things are semi-transparent, to indicate that there is still a body there. I removed the summoned monsters, because they would simply disappear. Mr. Cuffles has a solid grey icon, as will all statues or similar.

Prismatic wall: If I am in square 19,20, am I in the wall, or is the between squares 19,20 and 19,21 but in neither?

Izad's exact location, or remove him from the map?

Remove what other icons from the map?
 

Number47 said:
Prismatic wall: If I am in square 19,20, am I in the wall, or is the between squares 19,20 and 19,21 but in neither?
If you are in square 19,20, the wall is immediately south of you. If you are in square 19,21, the wall is immediately north of you. It's on the line, but for technical purposes, it is on the south "face" of the 19,20 square.

Izad's exact location, or remove him from the map?
Whichever you prefer. His exact location is indeterminate through the water, and will become more so as he goes deeper. Anyone who is underwater with him will be able to see where he is just fine, of course.

Remove what other icons from the map? [/B]
Rax n Bax are the only ones. There have been no disintegrations yet ;).
 

ahhh, the ole' Fnord'ing of Rax and Bax, eh?

Good work, you guys.

Alas, poor Rax and Bax, I hardly knew ye.... actually, I never knew you at all, it seems. ;)
 


Nobody has been disintegrated, but some people's whereabouts are indeterminate. If most players wouldn't know where someone is, there will be no icon on the map (for that round). Are you sure that, uh, maybe some of the animal icons aren't elsewhere now?
 

Number47: I'm positive on the animals ;). However, there are some more altered positions, now.

- Cholestus was last seen at the coordinates given above, but he is now obscured from view by a 50 ft radius cloud of black, impenetrable smoke.

- Xiao Lung moves to (22,14)

There's a bunch more than that, as well, but I'm needing clarifications before I can confirm them.

Speaking of which, I sent e-mails for clarification, confirmation or revisions to the following people:

DM with a vengence
Saepiroth (already fixed, thanks)
Clockworkjoe
cool hand luke (mostly just confirmation)
 

I am drawing all effects at ground-level. What would the radius of the smoke be at the ground?

It looks like I won't be able to make any blow-by-blow maps until you are finished. I will be playing D&D all day today, but might stay up late doing stuff.
 
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You know, I've been thinking of writing up some rules specifically designed for GoD type battles between players. Streamline and speed up a few things both for running and playing. Hmm.
 

Into the Woods

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