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[Game of Death] Therron's Challenge

I'll wait for Victim's opinion on the partial charge...
and his Invisibility decision.
and whether he thinks Maturak would get AoO's when panicked.
And whether Maturak drops his weapon(s) and how long he's panicked.
 

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Okay, I can now open the most recent Therron (Therron XP :)) and see the Invis potion. So Therron is Invisible.

Therron would cease to be invisible inside the AMF, so it'd be irrelevant for offensive purposes.

Even with a partial charge, movement needs to be in a straight line.

I don't think you'd get AoO when panicked; the PHB index says you don't attack, even if cornered.

However, Roaring Strike lets you do a Ki Shout when you take a full attck action. First of all, that may be separate from a Greater Ki shout. A Rager has both at that level, and Lion's Roar specifies both abilities, unlike RS. Also, your full attack action comes at the end of your charge, not before you charge. At the end of Therron's charge, he'd be in the AMF and would lose his bonus HD. Finally, based on how you wrote up roaring Strike, you have to take the full attack action, so the full attack at the end of a charge might not be enough. I don't have access to OA, so I can't check the original wording.

You could just try blasting Maturak with a normal Greater Ki shout, then running him down with your 2d6 rounds.

Go ahead with your round 2 actions.
 

I only went Invisible as a prep to not have any AoO's - which is moot if we're playing it out with Maturak panicked.
If we're playing it out with the panic, he would have used his Necklace of Prayer Beads.

About the partial charge:
I'm pretty sure that any movement limitation of a partial charge is talking about when the partial charge comes as part of a full action or partial action which includes a 5' move or more.
They're not talking about a partial action from Haste, where all the movement of that action IS in a straight line, as is Therron's case.

Unless you're seeing the AMF movement (Therron dropping height until he leaves the AMF) as part of the partial action.... actually, that would HAVE to be part of the full round action, since if he was in the AMF, he wouldn't have a partial action left.

It's interesting about the PHB glossary re: panicked - in my copy, it says you DROP all your stuff. In the DMG, it says 50% chance.
I have the first printing of the PHB, so I'm sure the DMG is correct re: panicked and dropping items.

I see your points about Roaring Strike.
I'm pretty sure that the intent of Roaring Strike would be to allow a free actioned Great Ki Shout instead of just a Ki shout, but since that's all it says, we'll go with that.
As for the "full attack action" bit, if we take a strict interpretation of the fullattack action at the end of a cgarge thing, than you're right - it wouldn't be workable with Roaring Strike and Maturak's AMF.

So my Round 2 action is this:
Jade cast Fly on herself and Prays with the Necklace (Karma bead).
Therron uses a charge of Doomwarding to Teleport Therron & Jade 30' near Maturak.
Therron uses his partial action to Great Ki Shout Maturak.
Therron full attacks as before.
He should end up 10' below Maturak, out of the AMF, since he couldn't Fly in it.

Any thoughts on where these actions might be wrong, or not work in some way?
 
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Isn't that too many actions? Wouldn't you need a MEA to get out the scroll?

I'd imagine that you would get the +1 for higher ground.

64% for item dropping. It looks like Maturak holds on to his javelin, as if it matters. There's little to no chance of hitting Therron (or, Jade, once she finishes buffing) if he's outside the AMF. And Maturak has claw and bite attacks that are almost as good.

Assuming Maturak survives, his panicked response is to run away. Since Therron is almost directly below him, moving straight up seems reasonable.

Full run =240, or 120 going up. Maturak should be 150 ft in the air. Therron is 130 ft below him.

---------------------------------

That Doomwarding ability is incredibly effective. Free partial actions that stack with haste are good. And rerolls for the unfortunate instance when a save is failed on a 1.
 

The Scroll Organizer's in the HHH.

Maturak's direction he'd run is "random", per the book, however you want to implement that is fine with me.
--------------------
Yeah, Doomwarding is tailor made for a GoD - for real play, the +3 is way too expensive for the benefit.

Therron's Round 2 attack is:
+19/+19/+19/+14/+14/+9 to attack, vs AC 21
Damage is 2d6+12

Rolls:
Attacks: 20 (confirmation roll 13), 15,13,12,12,2
Damage: 39, 23,17,17,20 = 116

---------------------
Round 3 actions:
(How high of ceiling is there?)
Therron looks up at the rocket-powered retreat of the winged Maturak, and says, "Hey, where are you going in such a hurry?
We haven't finished playing yet!"

Therron looks over at Jade, nods, and uses his partial action to move 50' up (90' flying + Ki Frenzy's 10 feet movement), getting within 30' of Jade. Jade uses her partial action to cast Righteous Wrath of the Faithful on both of them with a whirl of motion, then casts Divine Favor on herself before moving 45' up.

Therron is 80' from Maturak, and decides to run him down.

Or up, as the case may be. :D

He charges, and Lion's Pounces again.
No Ki Frenzy flurry, Power Attack for 2.
Attacks +18/+18/+13/+13/+8, damage 2d6+16

Rolls:
Attacks: 5, 9, 2, 6, 15
Damage: 23, 19, 23 = 65

He's still alive, right?
What random direction would he fly next?

edit: Oh, this I guess requires that he can attack from below in an AMF.
Let me know if that's not realistic (the whole momentum thing stopping in an AMF vs him not being able to fly in the AMF), and I'll have him do something else in Round 3.
 
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Questions:
Does Maturak's full-round Run action make him lose his DEX bonus during Therron's turn? Since it's a full round action, I'd think it would, in which case Therron's 4th attack would hit.

Does Divine Favor and Righteous Wrath work for Jade if she was to approach within 15' of Maturak (outside the AMF) and attack with her whip dagger?
It's probably written somewhere, but if the attacker gets bonuses (luck, morale, etc) are those bonuses lost when the weapon enters the AMF?

And if it's not OK to attack the AMF from below while flying, than Therron would do 2 partial Runs to get above Maturak, then do his full round charge attack.
I'll detail their actions if you want him to go that route instead.
 


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