Game of Death

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More ?'s on starting location stuff.

Since you are letting us have one prep round and telling you where we want to start...

Does that mean our characters will have a basic understanding of the arena as it will be at the begining when we do our prep round?

JDragon
 

Arena Conditions:
So far today is dry and cool in the mid 60s, with a faint but noticeable southward breeze and 0% chance of precipitation in the next 6 seconds. Visibility is 500 feet, and the sun is bright! The ground is covered in light grass cover, and the lake is a clear crystal blue with about thirty feet of visibility.
 


Updated & Corrected Ruling

I can find no rule anywhere that indicates that thrown weapons, specifically, do not get multiple attacks if the person doing the attacking has multiple attacks and uses the full attack combat action.

The only rule that would affect this AT ALL is the fact that you have to draw the weapon in order to throw it. Since this clearly does not impact archers, I am instituting the following ruling for small weapons:

Small throwing weapons can be hung in bandoliers, slings, or quivers (depending on their design) for easy grab-n-throw. This allows you to use your full attacks per round, as dictated by BAB, just like arrows for a bow. This has no impact on your ability to pull the weapon out in a grip firm enough to be suitable for melee combat - for that, take the Quick Draw feat.

Medium throwing weapons can be similarly hung, but still take a move equivalent action to draw, as a firm grip is required to throw them. You may take the Quick Draw feat to overcome this, allowing you your normal attacks per round.

Note: Where I say Small, read, "one size smaller than yourself", and where I say Medium, read, "any weapon you could concievably Quick Draw for melee".
 

huh, i thought that's what bandoleers were for the whole time.


..oh well, you have to rule them in anyway, because they're out of FRCS or something...
 


You mean weapons I'll allow?

Heh. Dunno. What are you looking for? Here's one that was just approved (halfway between a javelin and a dart).

Light javelin
Small, Simple Weapon
1 GP, 1 lb
1d4 (P), x2 crit, range increment 25 ft
Note: When buying enhancements for weapons, 5 of these count as one weapon (in the same manner that 50 arrows count as one weapon). However, as with arrows, a successful hit destroys the item and on a miss there is a 50% chance of it being destroyed.
 



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